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23 Warrior Devastate FAQ


Note: This document assumptions, unless otherwise specified, are based on a study of six Devastate Sunder and three soldiers, talent added a 3:00 and 3:00 anger focused on strengthening the Sunder. Not all of the threat After defensive stance and provocative talents on. all the damage value of the reduction taking into account armor.

Devastate (level 3)

15 rage, 5 yards effective range

Prompt

Need one-handed melee weapons

Smashed the target armor, its cause Sunder. Can also result in 50% of weapon damage, plus target body provided on each Sunder bonus damage of 35 points. Sunder can stack up to 5 times.

I click on destruction against this skill, in the end what will happen?

1. First of all, the grid file will check the goals, dodge, parry, and you did not hit him and the critical strike chance.

2. If you hit or had a fatal blow, then check whether the current target Sunder DEBUFF.

If the current Sunder layer is from 0 to 4, Devastate role in the goal of a Sunder. Sunder will have its own threat (301), as you use the same armor skills. This Sunder will not cost you extra rage.

If the target already has 5 layers Sunder, Devastate will refresh the Sunder DEBUFF the duration to 30 seconds, but will not produce Sunder threat.

If the target already exists than Sunder (520 armor) and higher armor reduction effect, you will get an "already has a more powerful effect of the existence" of the error message. This time, the destruction of combat will be unable to objective function Sunder, Sunder therefore will not generate 301 threat. but still will have to destroy his own fight with the injury and destruction against the objectives of the inherent threat.

3. Subsequently, the destruction by the following formula to combat the inherent threat to the objectives of value:

105 +15 * Sunder layers

Sunder the target layer is the layer of armor. If you can destroy the combat role of a Sunder the target, then the new armor will be charged against this destruction of the inherent threat value.

4. And then produce damage by the following formula:

Weapon damage / 2 +35 * Sunder layers

Weapon damage is your main hand weapon damage produced by attack strength. The following details tell you how to calculate Devastate. Sunder layer is the layer on the target's armor. If you can Devastate the role of a Sunder the target, then the new armor will be charged against this destruction resulting from damage calculation. If you create a fatal blow, then the damage * 2.

Threat of harm to the value generated by their application before any hatred multiplier, 1 damage per 1 point threat generated value.

Devastate in the end produced little damage?

Devastate (level 3) the formula:

(Weapon damage / 2) + (35 * Sunder layers) * armor reduction%

Among

Sunder Armor on the target layer = layers

Armor reduction% = target obtained from the armor on damage reduction

Weapon damage is caused by your normal white damage attack, depending on their injuries on the lower arms, longer attack strength.

And other instant physical attacks, destruction of combat in the calculation of gain from the bonus attack power, the speed of calculation in accordance with standard weapons. BLZ designed so as to reduce the fast and slow weapons and weapons between the instant result of differences in physical attacks. In other words, using a slow weapon causing instantaneous physical attack damage is still higher than fast weapons, but the gap is not less than the speed gap between standardized. In addition to all other than the one-hand dagger weapons, according to a standardized rate of 2.4 calculating weapon damage. dagger standardized rate was 1.7.

More knowledge on the standardization of weapons and speed see WoWWiki.

When the target is not Sunder, the first time a Devastate Sunder, before mitigation from armor 50% weapon damage plus 35 points of damage. The second role of the second Devastate Sunder, 50 before mitigation from armor % weapon damage plus 70 points of damage. and so on. on the use of a five-goal break Devastate, before mitigation from armor 50% weapon damage plus 175 damage.

This means that Devastate always break after 5 to produce the greatest damage.

Also need to specify, Devastate by one hand Weapon Specialization talent and most of the tanks should point to this talent. Devastate also increased by other injuries and fatal blow to the global impact of incentives, such as anger and puncture .

You can order a specific weapons and equipment of kind of calculation to illustrate how the average Devastate damage it?

Suppose our sample are part of the tank after the 1000 attack strength BUFF, 10% crit chance, weapon is the [King's Guardian]

First calculate the average basis of the king escort injury to the lower sum divided by two: (98 +182) / 2 = 140

Plus the bonus you receive from attack power to 2.4 standard single-hand weapons, rate, dagger is 1.7:1000 / 14 * 2.4 = 171.

This is the time provided by the attack strength of the damage.

140 + 171 = 311.

This is the calculation of the sample tank for the destruction of weapons to combat cheap wow gold damage.

Weapon damage on each floor divided by 2 plus 35 points armor Damage: 311 / 2 + 175 = 331.

This is not considered a fatal blow and the target was the damage reduction from armor case, the sample average Devastate damage tanks.

Produce a fatal blow double damage, so the tank crit Devastate damage should be considered into the calculation. Attention to the 10% crit rate slightly greater than the total contribution of 10% of injuries, because you destroy a certain number of blow will hit or be hit dodge, parry, and the grid file, which in turn means that the number of fatal blow to the shooting attack in the ratio of greater than 10%. To simplify the calculation, we made it even into the 10%.

331 + 10% = or = 331 * 1.1 = 364

Then the target value from the armor damage reduction gained on. This value for different monster (or player) has a great difference, but rarely less than 20% or higher than 40%. 30% of our example: 364 - 30% = or = 364 * 0.7 = 255.

This is considered a fatal blow and the armor reduction case, in this case the destruction of all the shooting average against the final damage.

Devastate in the end produced little threat?

It depends on your goals. When the target time of five broken, destroyed an additional 180 points available to combat the threat value. This is the relative contribution of an additional part of the common threat of injury case. For example, if your Devastate after armor reduction resulted in 200 points after the injury, then you had a (180 +200) = 380 point threat.

Devastate generate more threat than Sunder values?

Depends on how much of your Devastate damage, but in all reality in, yes.

Sunder generate 301 threat. This means that you get to make Devastate more threat than Sunder, you need to create (301-180) = 121 damage.

Taking into account the objectives of the five break points to use Devastate 175 direct damage plus 1 / 2 weapon damage, then a 70 warrior even taking into account armor reduction, but also can reach 121 damage, unless he uses a very low or no arms Any attack power bonus.

But when I open a zero Sunder strange monster, my first Devastate often less than 121 points.

Yes, but your goal in the first five Devastate will apply a Sunder, which is in constant threat of destruction against their own values they produced 301 points outside the Sunder threat.

So in terms of contrast Sunder, Devastate is higher than its own threat to the value of each point of rage?

Starting from the 2.3 version, yes.

Devastate talent will now benefit from the enhanced armor, so now Devastate Sunder is no longer spend more than anger.

Devastate in the end better than Sunder in what areas?

Devastate damage on the target.

Devastate generate more threat.

Devastate can crit, so you can get hurt from the extra additional threat.

With the equipment upgrade your Devastate deals more damage and threat.

BUFF your body to produce more destruction of combat damage and threat.

Devastate damage and threat of injury from the increase in benefit talent.

Then when I point out the destruction of combat, I still need to use Sunder it?

For most people, do not need.

Some tanks may prefer to use 'mouse hover - Sunder' macro to the control of those goals have been manufactured threat, while not undermining control effect. I can not think of any other role in addition, if you Sunder effect on the other, I will respectfully listen to hi ear.

Then when the revenge is available, I should also use Devastate it?

Small, particularly since the 2.1 version of the revenge after the change.

Revenge (Rank 8) threat arising, including (injury) + (201 extra threat). Suppose revenge after armor reduction Average damage caused by 350 points, then a total of 551 points is the threat. You need to use Devastate 371 points injury can produce the same amount of threat and revenge. While Devastate with equipment upgrade and improve, but revenge is not, but look at the 70 cap situation, I do not think what equipment can Devastate raise the level of damage to that.

If the first threat, then you should use the time available in revenge revenge. If the threat (and the rage cost) is not a problem, and you can cause the destruction of 350 points against damage (not wear a tank fitted look realistic), then you can skip the use of revenge Devastate more damage.

An important exception is the beginning of a battle against the destruction of that several times. For most of the 70 tanks, 3 4 and 5 than revenge, that will Devastate generate more threat, because this attached to his armor hatred. Well, the beginning stages of a battle, assuming the difference between 7 anger is not a problem, then you use Devastate can cause more threat than revenge. When, after five broken, not Devastate Sunder with the additional hatred, revenge this time should be more priority than the destruction of combat.

So in the end when I RAID is fast or slow weapons and weapons?

When you tank, with a fast weapon.

Since Devastate the use of standardized weapons, rate, and only 50% of weapon damage into account, therefore the speed of weapons to combat the impact of the destruction and the heroic attack far so great.

When the RAID, you basically have enough anger to make every attack you can use Heroic Strike, Heroic Strike and you use the frequency and inversely proportional to the speed of your weapon. So even if you use Devastate when the frequency of your Heroic Strike is still a threat to your values of DPS and has a great impact (which is why the time when the main tank than the slow speed Wuqi always good).

Additional attention is the dagger. As the dagger in the calculation of instantaneous attack rate by 1.7 standard, so the dagger against damage caused by the destruction is very low.

Use a slow weapon, Vice Tanzania.

You need to have this battle to keep the target's hate list, then use the slow destruction of weapons to cause more damage against a good idea. Because your anger generated depends on your weapon damage, while the 6 seconds time Shield Slam will be your first choice, but if you have enough rage (and the anger of the equipment manufacturing), then adding in the shield Meng CD destruction against a high-damage will be your second choice.

So when the monster hit with SOLO slow weapon, huh?

Yes.

If you have a fairly basic in terms of your tank weapons, slow weapons are not low DPS, and have increased the property damage, then you have no way to generate enough rage to use heroic strike when using slow weapons generate higher injury is correct.

5 Xiaoguai copy it?

In the non-heroic mode 5 Xiaoguai copy is often a low response to anger the environment, then slow weapons will benefit, of course, it is based on DPS fast weapon should not be less than you.

For any kind of tank, Devastate is necessary?

No, it is difficult to give up.

One-handed weapons by 5:00 and 3:00 shield specialization to master addition of Shield Slam continues to support the provocative talent can produce the greatest harm and threat skills. A lot of tanks destroyed in combat situations without the same doing a good good. just point to Shield Slam and anger focused, and point more weapons systems and Fury hybrid talent makes them a more favorable PVP and leveling.

However, starting from 2.3 Devastate eventually become a 41 point talent should not be controversial. For any RAID in the tank, having given up the additional hatred against the destruction was almost unimaginable. In addition, lower consumption and built-in break anger A significant effect of increased wear your 'wild' upgrade and support loading double DPS team's practical.