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245 level thieves and equipment selection


Similarly, a 232 or 245 people can play so why the high profile we can not change the team, but we can change the equipment selection and tactics.

The madman is very focused on test equipment selection in this.

Very often, the early pioneers capacity planning, adjustment of the equipment on hand only play as high as possible dps, the team can save resources and reduce land reclamation cycle.

Compared to those who hold a variety of gourmet ask what people make good, I feel a sense of the former is more teams.

 


I thieves, long ago played the trumpet will be warlocks, fast-food fortune.

Rely on his teammates also mingled the 45 strong boxes and 25h4 #, do not drag to have to dps warlock District Tao Tao Jin.

After about one week of data collection.

Will wmo 1 # h on the Crusaders and former general orientation of several fighting equipment thieves are out of order. I feel old and a # is the closest the Crusaders stakes of the boss.

Because of my battle to fight this copy, and 5 # feeling a little battle damage than cheap wow gold the advantages, coupled with their limited energy, there is no statistical mutilation

Brief description of what, as tf the armory has bug, so Chinese Traditional view, see figure Sunder value, we can only make the English view.

And many are European and American guys wmo in English armory, I order the information is in English.

As for the stick, do not know why I could not watch their armory.

I collected data about the 20 week within. Some excellent Rogue dps was better off the top, I use the red part of that. Although to be top down, but people also play a 7500 +, is also available for our reference.

The first name that is not my own. . I order to facilitate comparison. . That no reference value. . You can skip.

Translation

Name Name

ArP Sunder

AP AP. .

Exp accurate

Agi Min

Cri explosion

Hit Hit

Has the rapid

MH Weapon main hand weapons (mainly weapons expertise)

Trinket1 first accessories (refer to special effects, passive property has been added to the above)

665ArP 10s/45s Raytheon

612ArP 10s/45s knell

510Agi 15s/45s H death

450Agi 15s/45s death

300Agi 15s/45s Card

726Has 10s/45s Comet

612Cri 10s/45s dark matter

1284AP 10s/45s blood of the ancient gods

1000AP 10s/45s flag

T9 t9 the number of

Improved Rupture talent is enhanced fragmentation (usually enhanced talents, but also back to insert glyph, and in combat, if not enhanced, then certainly do not insert glyph is not so)

The first to add a basic common sense, Sunder points inside and outside the break, and German soldiers with broken ac that property is not overlooked conflict, this is not the focus of discussion of the paste can be found under related to the essence.

After we observe the following points can be found

1. Fragmented 88, both the 15,515 killings in playing single plug, or 18,512 stabbing fan AE, and strengthen the fragmentation of the very few.

2. Going to brush a Raytheon, most times have to come to a death knell, unless ... see below ..

3. Hit and precise value of the basic requirements are so near, not too high nor too low, and fighting talent added after the reactor is not specifically

4. Sunder choice, divided into three schools

a. effects limit flow, the largest group.

Is a Raytheon (665) or the death knell (612), to Sunder ceiling, the ceiling level of about 1400.

Stone hole heap Sunder, not to hammer, pile to 735,788; to hammer, -210, 15% broken hammer turn is approximately equal to 210 level. To the maximum heap Min.

b. Min flow, this group ranked second. Gem Kong Quanmin to, and the figure Min 1900 + in this category.

Of course, there are mounted a particularly good a + b type.

c. passive Sunder flow, only one, I am most promising.

That called Golijov, and this flow will not vote for accessories such as trigger-based Raytheon Sunder Department, rely on equipment on the heap, count hammer Sunder amazing special he reached 134 095% or so.

Combat injuries accounted for 80% of the physical thief. The current version of the use of double death must be very imba.

5.T9 choice, 4t9 not have to.

Of course, I do not have detailed statistics in this chart that they wear the t9 is 245 or 258, but the general conclusion can be drawn.

258 t9 no alternative in addition to hands, certainly good. That the best hand is h10, 245, 2 red hole beyond the 258,57-resistant, super-praise.

245, and legs with armor, with the level of No.1;

Hand does not say that yet ordinary 10 232 good, believe that the hand is holding out for the winter.

T2 and the brand new head not good, not 10h chest and Knight nemesis is good, but the same level than the general drop of 25 good;

Shoulders with Sunder, slightly better than the brand.

6. Weapon of choice, as compared with the level of weapons easy to get the ax, the ax mostly, but also no reference values that helped convey it to Sha. But to go the passive flow of Sunder, or make the hammer. But worth mentioning is that hammer can be converted to about 210 special armor, burst at about 230 feet, swords axes can not easily be translated into grades, feeling better after the installation should be the higher income Sword Axe.

7. Explosion and rapid no rapid heap, the equipment onboard explosion, yellow hole cover hole with good sensitivity and explosive properties of more than ap less explosive. Even if the plan in that 50% of the explosion of the thief did not burst gem plug body, he is sensitive stream.