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305 PVE talent hunting shooting and the output of summing up Author: wowgold8 Source:http://www.wowgold8.com From 2.4 to 3.0, the survival of the shooting, it is expected to give the deep shot came, should have been shooting their posture, quiet in here and wait. Compared sky Pokemon hunter hall, not many people interested in shooting, this post is Portal, has been in existence for two weeks to see quite a few people, even though no top, I still always continue to be updated go on, after all, often see on the version of the shooting are interested but can not find the guide a friend, or even a lot of people are not even the principle of Chimera is not clear at this as a promising shooting, looking forward to a better mining and calculation, not the future The 80-and post-80 wow gold preparation. Fortunately, in this edition there are still many people concerned about the shooting: cis_cn provides a large number of formulas and calculations ideas. sanye has been a very fire shooting enthusiasts, made a lot of views on issues such as to accelerate the summing up, as well as his talent-oriented, even though I and some of his views there are differences, but it is still very concerned about his views, the main concentrated in the blue and target differences, of course, these are just small problems, in general, or consistent. There are also his Portal, welcome to visit.
1: This 3.0 version is likely to continue for a long historical period, see 2.0, a lot of people think that in late February compared Kaopu, then it more than two months doing? 2: Now the talent is already taking shape. Now, whether 3/51/7 or 1/53/7, and 80 What is the difference then? The survival of 7:00 will not change, Altered Beast is a must to strengthen the guard out, then this would evolve into 11/53/7, the talent and are talking about is almost the same, firing some basic do not move, of course, some talent in the 70 and 80 The cost will be some changes, this in the future will conduct more in-depth discussion.
One premise: 70, there is no solid Glyph of shooting, there is no guardian to strengthen Eagle Glyph.
Viper Sting: immediate harm, numerical equivalent of your snakes Sting has caused harm to the value of 40%. Here we must point out two parts of the translation errors: 1. Phagocytosis: The actual effect is swallowed and refresh. This means that as long as the opening is on a strange, poisonous snakes, has been constantly put Chimera shot does not miss, then you can remain Sting. 2. Has caused: this means in practice should be: can cause. That is a viper in full of the damage, 15 seconds 5-hop, there are inscriptions of the words were jumping 18 seconds 6. Which involves a lot of discussion, a more detailed discussion of the shooting most of the points of choice, of course, the most important thing is given a lot of macros, such as the sequence of the macro (8th floor). # showtooltips Chimera shooting All the discussion should start from the time ........
Here are my calculations, the formula derived from cis. ok I just forget, under the current configuration by thick cloth over buff3600, sharp rate of wild Germany more than 50%, 45% in real terms (yesterday's statistics, the actual violence rate can be stabilized at the upper) Formula AP * 0.2 +132 * 5 ------ wrong I can blame you ah = 720 +660 = 1380 ----- 15 seconds of injury 1380/15 = 92 per share to the Specializes in consideration of 5%, mortality 5% mark, the actual per second, 92 * 1.1 = 101.2dps Considered Chimera Equipment, inscription snakes more than one hop total damage 1380 * 1.2 = 1656 for the 40% of the snakes damage 1656 * 40% = 662.4 Specializes in consideration of 5%, mortality 5% mark, tracking 5% (direct injury) is 662.4 * 1.15 = 761.76 (single-shot non-violence) 1 +0.3 crit damage (death) +0.1 (death marks) = 1.4, the total crit damage 2.4, taking the total injury colorful bursts 3% crit damage 2.4 * 1.03 = 2.472 (solid is also the case considered) Here has been tested Chimera - 50 poisonous snakes without harm to the addition of talent is still 2.378 times, the following modification The rate of 45% of the actual storm, the average single-shot damage magnification 1 * 0.55 +2.378 * 0.45 = 1.62 Single injury 1.62 * 761.76 = 1234 10 seconds cd ----- 123.4 per second can be seen here, the inscriptions raised snakes 20.6's dps So, open strange hanging snakes, the overall DPS increase was 123.4 +101.2 = 224.6dps (660/1380 from the real harm which is divided into 2 108.49, ap-plus partially 118.35) Here ap can be calculated in the viper - Chimera system of comprehensive utilization 0.2Y/15 * 1.1 +0.2 Y * 1.2 * 0.4 * 1.15 * 1.62/10 = 0.0146666666667Y +0.0178848 Y = 0.03255Y 3600 * 0.03255 = 117.17 and the above calculation of the line, no problem) The conclusion of the DPS to provide the 224.6 poisonous snakes, poisonous snakes for every 1 point increase to strengthen the 22.46 seconds, injury, consider the current situation of 2200-2600 more, yesterday I played 2300, every point of natural increase of 1% DPS, note that this is the total damage , pet usually has about 15% of the injuries, the data yesterday, I forgot to forget, no attention to the number of bb hit. so that every point is indeed a lot of talent enhancement, better than the other However, the ap upgrade 0.033Y little blind as it is, O unhappy place. From the actual data shows that: Poisonous snakes in the team's injuries were observed Chimera - snakes can not crit a little more than 1,000, after a calculation, an increase of about 3 points strengthen the snakes more than 70 points of DPS, count per second, just roughly 1% per 1 point talent. Here are a Tip According to returns that - Solid inscription is valid for all nails of any poisonous snakes (including other people). - Chimera can refresh their Sting. - Chimera only for their own Sting create additional effects. Would also like to point out a problem, I tested found: death markers does not affect the Chimera crit damage with poisonous snakes. Also to note are: snakes, Chimera - poisonous snakes, Arcane, rapid pumping by the elements of the Arrow curse, the earth and the moon, 47 of the touch element of a skill easily hurt Effect, increased by 10% -13% With regard to the growth of poisonous snakes, from 3600ap to 6000ap, poisonous snakes (including the Chimera - poisonous snakes) and 76 points, the DPS increase is silent. Finally, poisonous snakes and Chimera to a conclusion: 1. Shooting significance of the existence and the output of the core lies in the refreshing snakes Sting. This is optional in the current issue, but to a 80, must be considered. 2. Strengthen the snakes Sting 24-point increase each and every point about dps, belong to high-quality talent, but by 80 to enhance relatively small. 3. Snakes inscriptions around 24-point increase dps, it is imperative in the current term plus a large inscription. 4. Death tag does not affect the Chimera with poisonous snakes, crit damage. Note: - Solid inscription is valid for all nails of any poisonous snakes (including other people). - Chimera can refresh their Sting. - Chimera only for their own Sting create additional effects.
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