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313 Rogue duel guide the impact of race on the war Rogue VS Warrior In the thieves before, if the Master does not stay as a yellow oily hands, then the soldier is like a piece of bread. - Quote from MING written in 60 hours duel Raiders Although today the bread has become like ice, hard and slippery, but if you start with clean and neatly without too much extra movement, still have a chance to cut him. Defense fighters divided into two, from the deep defense Sasser blood of soldiers and the harsh cries of fanaticism and anti-war. We first out of the shock wave from the deep defense fighters began. Sasser defense fighters Talent: Shadow Dance dagger bloodletting Poisons: Vice injuries or major residual double residue inscription choice: Garrote Eviscerate Difficulty: 7 We will start taking into account the warriors use rage of anger lifted Sap paralysis effect, but even so, we still have to use Sap as a way of beginning of starting hands.
Soldiers into the violent state of fear, lose their immunity and paralysis results in harm to generate additional rage when, for 10 seconds, 30 seconds cooling. Thieves steal a star on the soldiers starting hands you can use the Shadow Step 180 degrees counter-attack immediately after the run, in addition to all the soldiers outside the orc can not catch up with the thieves. Do not want to steal such as satellite can also use the CD premeditated manner Garrote on 4CP after the split. Fury warriors can use the anger Jiechu Sap effect, the same thieves needs to know the location of a reasonable use of Sap to protect the non-Pi Fa Xian Zi Ji Sneak: behind the Sap and Sap Zhihou in immediately Yuan Li rivals, such as Sap anyway is to use the energy return Cai its attacks. Once the soldiers to use violent anger, we should immediately withdraw to avoid being discovered and opponents Watch out after soldiers used a variety of bloody violent anger. Wrath of the rampaging BUFF gone, there will be security in the next 20 seconds to start up. Of course, if the soldiers did not use violent anger, and other successful start to lose their energy back to full, they may be safe to start: Sap => Shadow Step + Garrote (not broken) => split (not broken) => away => premeditated + sneak attack => Kidney Shot => Backstab X2 The start may encounter some problems: once the thieves do not break Garrote no soldiers will be able to immediately use the bloody and violent the next pair of thieves use disarm, the situation will become very negative. On the contrary, even if the fighters were using the wild after Garrote Wrath lifted Sap effect, not enough support to disarm the anger to stop the thieves thieves fragmentation and disappear the next attack. Once the process on the DOT found that soldiers use the violent effects of anger after the immediate lifting of Sap distance, card good soldier gone public CD attack, the other's anger is not enough to support the use of shock wave, so completely without tension. In the disappearance of attack to hit the halo of renal lock, the soldiers may be because the head of colorful stones and iron will of the talent to make halo shorter lock time, but this does not affect too many thieves damage output (DOT has hung up) . No blood of the fanatical support of the defense fighters are very vulnerable, even to deal with the toughness of the heap to the 400 + soldiers, the thieves can still create 10K DOT about the end of the damage, and soldiers wearing PVE fitted the occasion, you can create more injuries (DOT damage and toughness on the critical damage waiver). Many soldiers prefer to hit shots in the kidney when the kidney using the badge to lift unconscious and immediately counter-attack, thieves can strike in the kidney immediately after the opening sprint to get away and advance to cope with caveats. In any case, these two skills to use early and late than to use more effective. CHECK POINT Released to the front of the powerful energy wave, causing [0.75 * AP] damage over (by the impact of attack power bonus), and to 10 yards in front of you within the radius of the positive cone in a coma for all enemy targets for 4 seconds 20 seconds cooling. After the attack in the kidney, DOT will continue for 5-10 seconds (according to opponents of race and different talents and colorful gems changed), then the thief's mobile is the main problem, as far as possible in support of and opponents get away maintain the 5-8 code, and to shift to confuse opponents, more difficult to hit the opponent's shock wave. Sasser's determination only 10 yards in front of small area, compared with Cone of Cold is like in the case of a Residue in an open hit the sprint of the thieves still have a certain difficulty. Unfortunately, even if soldiers use the Sasser and thieves in this area, the thieves or the probability of at least 29% of the shock wave of soldiers will MISS (dodge and lower perceived physical damage on long-range shooting of judge). In the shock wave of occasions, in addition to the souls of things I think all thieves will be on when to use the badges are very confused on this issue: Solution of the shock wave, behind the broken lamps and then charge, then bandage it seems thieves are very passive. In fact I said before the reason to maintain the 5-8 code in this, this time in the residues of the soldiers will be very depressing: it takes time to fight can not be immediately moved to the thieves before, but this time, or pull fierce fighting shield Select Open from the EU or become fighters and thieves to intercept between the beneficial and adverse selection. Shield Slam being Sasser received after the exchange badges and battle master thieves, even if the soldiers to use Broken lamps => bandage => Emergency or intercept => Revenge of coma Halo like this lock, the front shield will be fierce because of the decline can not wave away the thieves directly. Situation is more favorable on the thieves. Once Sasser distance after the soldiers intend to use the EU or not stepped forward to intercept the output or use the halo should immediately lock the occasion to catch up to the demolition of soldiers badge to avoid being the next break, after bile more damage. Even with successful removal to the soldiers, the situation on the scene of the thieves is still some negative - thieves to surrender a valuable defensive demolition. In recognition of the Sasser shorting or MISS occasions, the thieves can get back in power after the further pursuit of fighters, but to protect their back, it can not be used in situations backstab can also use Shiv to avoid the energy output meaningless to overflow - will cast his deputy after toxic injury can create for each hit about 400 damage. After the blinding soldiers in the DOT, a bandage back strength and stress soldiers to surrender in order to prevent your badge bandage. Blinding soldiers have the best grasp the distance between the 5-8 code, to avoid blinding soldiers after lifting the first time we can charge or intercept distance succeed, or because of eating too close to a direct attack fighter skills - bandages when opponents can not dodge the attack. Get sneak chance to sneak to get the sharp immediate master BUFF, do not bandage too long, 10 seconds in the blinding thieves have other work to do: Garrote (not broken blind) => removal => split => shadow dance attack ... According to soldiers when shadow dance combo point to determine the body distribution premeditated. Badge of occasions soldiers can use: Demolition => Shadow Dance attack => split or Garrote ... In such a way to re-opener, both tactics have to confirm whether the fighters before the demolition to open the shield wall, this is very important, if the other party to successfully open the shield wall, then disappearing the next to be used instead of the second Shadow Dance and soldiers Sike injury, or lock the next shock wave of the halo and thus likely will lose this fight KO thieves. Smooth video dance surprise attack to the soldiers of the case and soldiers have badges, you can consider renal hit before the use of decreasing attack on the way to delay the DOT's role in time to strengthen the halo lock the first half of the injuries, the soldiers did not badge the occasion may be easy Fill the kidney after the energy to attack hit. CHECK POINT
Disarm the skills to make your 20 seconds of cooling time, the goal being disarmed by injuries by 10%. It is noteworthy that might sneak thief of Shadow Dance Council and the disarmament phase to kill soldiers, but thieves can still use both attack and Garrote skills. After playing two in attack, consider using prepared to disarm after the loss to avoid the 5-10 seconds is necessary to strengthen defense fighters disarm talent coupled with anger, this time in the battle would have consumed a lot of physical The thieves caused fatal blow. Shadow Dancing in the thieves did not kill to complete the occasion of the soldiers, the thieves or the need to consider the use of soldiers prepared to disappear to avoid the most drastic turnaround was used in the halo would lock the end of the next step in their calculation of whether the damage can be Warrior KO, if the instability that must be mended split rivals with a bandage to prevent further disappearance of DOT. In general, the Battle 10/0/51 Sasser talented defense fighter, successfully played the Halo video dance lock means thieves victory. Decreasing the time in soldiers stunned outside again, then I am afraid that thieves will be directly KO. Fighting may also consider the use of double residues, although it may lose some damage but steady deceleration effect is also a good choice. Talent: Shadow Dance dagger bloodletting Poisons: Deputy injured main residual inscription choice: Garrote Eviscerate difficult :7-10 The reason why I'm here to write a variable degree of difficulty is directly dependent on the tactics thieves. If you are interested in using only a set of difficult challenges of skills to fight the soldiers not guilty of anything wrong, I am afraid it will be very slim chance to win a
Hit by the explosion in 6 seconds after you reply within 6% of the total value of life. In this battle, the deputy of the injury poison is mandatory, although smaller than the double 47/14/0 talent weapon fighting back blood blood velocity, but the whole defense posture and deceleration associated with ear-piercing roar of the Kite seek to be hurt pressure directly to the opponents to the death is unlikely. In order to create a stable start to hurt, steal a star is still the best choice. After the soldiers with the Sasser DOT with the idea to use double attack to hit the halo of renal lock. But the contrast is: Sap opponents soon after to maintain the maximum distance, to avoid the Wrath of the next solution Sap violent, bloody rage, ear-piercing roar of the upper hand will be destroyed by thieves. Radius of 15 yards to soldiers around all the enemies within the vertigo, movement speed reduced by 50% for 6 seconds, consumes 10 rage. Loud noise of the soldiers out, ear-piercing roar of the range will be expanded to 15 yards away with the theft of blinding judge is an ideal fit, the distance calculation is not difficult to grasp. In the attack, when they use out sprint and dodge and open ready, pour in the kidney hit out before the end of all the energy went directly to 15 yards away outside the safest choice, thieves can be made at this stage about 8K + damage. If soldiers before the fury of anger used to lift Sap, then the next will be difficult to deal: Sap's decline is over, and the next soldier to fight if he is going to disappear bandage, then DOT will be playing next Sap by broken - fury of the angry 30-second CD is very long, and starting hands, then use may not create the favorable conditions for the soldiers. If the soldiers do not start to use violent Wrath Solutions Sap, it can be violent at the DOT open after the end of Wrath for their own bandages. Thief 2 seconds after the end of the DOT (DOT dance through 15 seconds after Garrote also be safely reduced by the transition) will be able to: Shadow Step => removal => Shadow Dance attack => ... Or the confirmation of the soldiers in the violent anger CD of occasions: Sap => Garrote (not broken) => removal => split => Shadow Dance attack => ... In either case, if a sneak thief would have to immediately open a second get away and sprint to minimize the likelihood of unexpected situations, such as being disarmed, at the end of Garrote silence did not play by ear-piercing roar toxic injury kite. These two skills are for 15 seconds, even if the soldiers in the loss of certain physical, demolished after the open cross badge and shield wall, and most drastic counterattack, the dodge and sprint would have been thieves who remain live. Just before the end of the two DOT will not be killed, the next could be the final word of the blinding. Theft of equipment, if better, I am afraid the fighting will end earlier, the battle of the difficulties lies with soldiers after cross insignia on their mobile capabilities. Frequent harsh deceleration, thieves may occur at any time by kite situation. Thieves are good at looking good back, the same soldiers the same. A successful Shield Slam halo may mean the end of the fighting, so if possible, do not give opponents leaving any piece of land. Thieves on the operations of race: The souls of dead thief will allow badges designed to lift the unconscious effect without the need to consider the threat of broken lamps; man with a jewelry thief, an extra can lock in a halo and shadow dance halo produced nearly the damage when the lock; blood Goblin Rogue Shadow Dance in 10 seconds during the outbreak of the capacity is the strongest of all races, Arcane Torrent is very valuable back in the 15 energy; orc thieves were reduced injuries suffered when stun less certain, can also be used to produce violent more damage; dwarf statues form can lift the bloody effects and improve 10% of armor, in the stand-off is also quite good and reasonable utilization; Night Elf Shadowmeld thieves can and dead in a duel will match the additional opportunity to sneak one into the to greatly enhance fault tolerance; dwarf and troll thieves are more opportunities to kite much less for other ethnic groups, the duration of strident only 6 seconds, soldiers need to frequent consumption of public CD and anger to slow down. The impact of race on the combat soldiers: Dwarf warrior can use stone shape to a one-time lift out all the poisons and bleed effects, which for non-Night Elf Rogue is an absolute disaster; human soldiers can carry on fighting master and shadow emblem or a thin hard Naaru , in the most drastic and the addition of the a shield wall outside the safety lock; dwarf warrior can always escape the master thief with harsh kite to limit the thieves must retain the CD Shadow step output for mobile rather than harm; troll warrior in a stalemate force the thieves to avoid being frequently added residues kite, which increases the cheap wow gold chance of injury output; Tauren warrior is more of a war based on violations and 5% of the value of life; Night Elf Shadowmeld soldiers can, in some cases to thieves create a lot of trouble; orc warrior to use 15% less time unconscious of colorful gems, together with the iron will of the talents, so that the output of the time thieves security minimized. Survival, thieves PVP areas seem to install and can improve the viability of suspended animation - though generally think so. However, in reality a lot of fight in practice, prove it did not make any sense: Even if thieves filled with 400 points out of suspended animation tough, hurt in two waves even after eating a dead end. In addition to four other S4 (110 energy), as much as possible in the shadow dance wearing a lot of PVE talent is the best option installed. Kill far more quickly than competitors to consider how to defend more favorable. Even if I only wear the equipment of 141 tough battle, as long as reasonable arrangements to use the skills in the arena and rarely even encounter brought down by a wave of the situation, we completed a few weeks before the 5V5 0-2600 + team , lost a total of 11 games, even more than my death knight disciplinary team is even lower (7 times by the kill, while Knight was slain 11). And PVE equipment will bring you more hits, a number of professional time in the fight against opponents or even equipment wear TANK to point out some of the talent will not be too many (or simply does not appear) skills MISS dilemma, more Agile brought dodge and armor is quite cost-effective. Thieves has the capacity for physical damage is very poor, would like to change this situation by not toughness but the armor (armor when the low armor career earnings are greater). Manufacturing capacity on the injury, the net difference between the PVP loading and mixing in too poor to wear, and wear a full 400 tough words, thieves probably only about 1900-2000 of the AP, and the Need for equipment thieves can easily reach 2300 + in AP, humans can stack to nearly 2500AP, which is equal to the latter are open throughout the call of those violent combat this jewelry. Crit rate, reactor to 35% -37%, probably enough to use, Backstab (puncture of the injury, 30% of the extra burst rate) and ambushes (enhanced ambush, burst rate of 50% extra), and Eviscerate (Eviscerate inscriptions, 10% of the extra burst rate) in the three key skills of explosive and non explosive properties of the panel do not look at it two or three bad. Sunder and rapidly, when in PVE is very important (according to their choice of equipment on hand to stack one of, if equipped with enough armor all better than haste), but in view of the opponents in PVP armor values change over frequency (low armor career basically no effect), without any impact on the DOT damage, so there is icing on the cake, no it does no harm, no need to go to the heap. Trigger type items and enchantments, if you are Aldor reputation, do not hesitate, nothing can be better than all the broken necklace prestige in exchange for the necklace setting sun, triggering 200AP enhancement; and the quicksand of the prestige scale ring, triggering 160AP of upgrade. Double mongoose enchant in the face will not lose any job, the face of confusion brought about disarmament, the soldiers and hunters should be more embarrassing than the thieves, if you have one of the best assistants (such as egg knife), then do not hesitate , enchant mongoose, of course, to prepare a deputy S4 daggers Enchant Weapon chain is also necessary. Note that some selection of shoes leopard enchant the quick, a lot of thieves in 12 min using 3% of blast injuries of the colorful gems to play sharp or fighting talent, the shoes still attached to the stability of magic, which will often let you die unnecessarily wasted. Jewelry, the increased use of human thieves AP is the most suitable type of bleeding talent, jewelry making video songs cheetah can opener to use, up to 700 / Jump Garrote damage or 3K +'s opener ambushed many a times, rely on its existence; violent person calls ranked second; if it is not the change, bloodthirsty brooch is not bad. Of course, outside the human race, in addition to the fighting outside the master badge is 120AP best, and benefits in the battle it is quite large. Stone setting, in addition to the 12 min 3% of head injuries colorful explosion, the main is still dominated by 10 min, fatal, dodge, and armor strength far exceeds the benefits four plug 20AP gem; order to meet the colorful effects, yellow slots can use two green gems resistance 5 detonation 7 instead of blue gems; If you have a blue slot equipment, such as T6 pants, 5 Min 7 resistant purple gem is the best choice; the other yellow plug slot, you can use stones to mosaic 10 explosion. You can reference my ARMORY on the way with my PVP equipment. |
newsmove...
- 23 Warrior Devastate FAQ
- 2010-09-13


Fury Fury [prompt]
Sasser [prompt]
Strengthen the disarmament [2 / 2] [passive] [Protection Talent]
Blood fever [3 / 3] [passive] [Fury talent]
Ear-piercing roar [prompt]