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33 Ice Zone First City Cypriot plague Raiders BOSS Photo Ulceration
First, the basic station
This ability determines the distance must be maintained in the non-collection time spread (10 yards), the close combat skills will not cast (There should be a minimum number of unknown distance, usually from 8 to 12 for the bottom line)
In order to face the king of each cycle of a wide range of 100s injury, must maintain the immunization regiment level in more than 3 Gas spore will learn (one per 33.5) after the release of 18S, 25 people have 5, 10 2 After the explosion in the 12S (set time), after the explosion have learned about the cast time of 3S re-distributed to the team The distribution of spores to walk for the whole group the key points, 25 recommendations are long-range points 2-3 heap (Release of spores is not clear whether the same or the team can withstand stacking, I think two is enough remote heap) 25% of each floor at the same time as inoculation duration of 2 minutes (I hope the data right bar), after the first cycle 100S (must be 3 times all piled into), the second 100S cycle, or even 3 times per spore can only focus 1 (so I doubt it 2 minutes) Added Battle Tank
(30S 3.5S cooling plus magic lessons of judicial time, total time is 33.5S, 5 ?? violent approximation as nine times, the last time was just after the violent flexing) 1. (BOSS no damage bonus, the whole gas 4500 points damage every 2 seconds.) Evil → gas → dying draw a layer of spores. 2. (BOSS damage bonus of 30%, the whole gas damage every 2 seconds 3000.) Evil → gas → dying lessons spore layer 2. 3. (BOSS damage bonus of 60%, full damage every 2 seconds gas 1,500.) Evil → gas → dying lessons spore layer 3. 4. (BOSS damage bonus of 90%, the audience was no gas.) Strongly withered. (3 layers and released, 33.5S * 3 layer = 100S)
To display their finished strong start dying one after the loop. (100s) Each cycle time 100S, features can be seen from the lessons, the beginning of each cycle are added pressure from the group up to the single-pressure transition T In addition, the king will easily hurt the current T stacking effect Bloating caused by the current target 9750-10250 damage, and to get access to bloating effect target by the damage increased by 10% in the 100 seconds. When the superposition of the 10-story exploded, causing damage to all nearby players and get a vomiting, confusion effect for 6 seconds Combining the characteristics of lessons improved circulation (we are 100S, are also increasing pressure tanks), we should choose the second draw after (67S or so) for Tanzania This ensures that the king will not be stacked more than 90% of injuries (drawing 3-layer or bloating 9 layer will not exist)
The king had two difficult 1, a small monster's handling and site layout a, in the
People must run to the first tank, this DEBUFF looks like the refresh time is getting faster (fog) b, ST kite Xiaoguai integration, this can not say, really is consciousness, no perception of T can be directly replaced. c, this is the point that white switch Raiders in a very important misunderstanding, the ground is not a random deceleration ooze down.
This is a strange ooze skills, have cast time, about 20 yards in front of the pool of emission reduction (trap) ST put ooze here when asked to be conscious to ooze the spewing encountered the edge of space (not 100%) Venue change to affect the position of team activities, which requires ST try to keep the outer ring at the venue, so that most of the time are the face of the outer ring ooze 2, AOE damage group a, Wang random directions spewing lead to an cone injury (similar to ice-Hao), so here are divided into three long-range direction at least to avoid injury (Do not learn the video to the king and then we pull together in a corner of the spray ah) b, after infection occurred 5 times in strange refresh of the ooze will explode after fusion (6 yards is dead), while audience members head down acid rain. Being clear about the acid rain is still sputtering personal injury, anyway scattered on the right. Did not find that acid rain has left, so run to the edge of what particular unnecessary. c, ooze strange people in the vicinity will produce AOE damage, see the ooze blame it wants to avoid a 10 yards. When a and b occur simultaneously when the treatment would cause great pressure on the team, but for the ordinary mode, b the detonation control without intentionally ST refresh as long as the infection can quickly disposed of, is to reduce the pressure of c, so we do not deliberately controlled explosions
Prof. skills (troublesome)
Variation ooze continued growth, resulting from 4388 to 4612 points per second injury, until it is another variation of biological consumption As the target audience is put in soft mud, so reasonable arrangements for personnel to walk is also a key (ooze through mutation into fat to eat small)
The king to put a bomb in a region, need to escape in time, the bombs should be red ooze blame the crucial source of shrinkage gas DEBUFF View from the skills above, the gas shrinkage does not directly damage to players, but there is much in this case DEBUFF trigger other skills would die.
This ability to cope with shrinking gas, and now look at the above skills to pass from the red ooze strange DOT to eliminate the gas expansion Strange red ooze (Gas strange, red variable body)
2 features the red ooze strange 1, he will give you the DOT (gas expansion), causing 1250 damage every 2 seconds the role of superimposed layers 2S1 10 000 2 10 hurt, but he can remove your body down the gas storage atrophy. 2, if not eliminate your body shrinkage gas to be affordable within the scope of its layers to catch up, and will complement all the great pressure of the group. So the key to dealing with the red ooze strange is that in the context of ensuring their own affordable (DOT layers) as clear who DEBUFF Strange green ooze (liquid strange, green will be body) Strange green ooze relatively simple processing
Can see that strange green slime are two kinds of skills in real terms of about 70,000 injuries could be shared Is actually close combat Stakes, has been assigned to follow the melee hit the rear end In his trigger to his target or die, he will cause harm, and forced dispersion (which is the key point) Force will be distributed after his new target, but because the force dispersed reason you need not worry that he will be a continuous blast (of course you do not hit targets at the time when his off the hook it) Another thing to note, do not share the bombing of the fly in his back ooze go, connect a fixed identity? So strange green ooze ooze test actually share the deal with the problem (one is of a reasonable officer would not throw the floor, the other is the control of fat) Fat (eating mud, deceleration)
Fat Man's task is simple, in the soft mud near the ooze treatment processing services to increase members share space and slow down to keep ooze strange effect But now it looks like changes have a negative effect of fat needs to come back from time to time change
It is not known and there is no relationship between the following two skills
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Evil - cast the evil plague on the target area, every two seconds from 4875 to 5125 points, causing damage for 6 seconds. The plague makes the infected target, and uncontrolled vomiting, caused by nearby friendly forces from 3900 to 4100 points of damage. Prompt
Gas spore - you in a gas spore! You will explode and infect all
Kind of - you have withered thing on the resistance of the damage reduced by 25%. For 2 minutes, up to stack 10.
Withered draw - drawing room of the dying gas, injuries and 30% increased attack speed. 3.5 seconds cast, 30 seconds cooling time can be superimposed three
Strongly dying - dying violently release gas, wither of these deadly materials released back into the room, causing all enemy players from 48750 to 51250 Shadow damage. 3 seconds cast, 15 seconds cooling time
Infection mutation - causing 3900-4100 damage over second and lower treatment target by 50% for 12 seconds, when the infection disappears, the target position will update a little strange ooze
Viscous ooze - spray around the green clay in the target, causing 2925-3075 damage over per second and reduces movement speed 50%
Variation of ooze - throwing a bottle of mud mutations in the target location in the manufacture of a pool of mud.
Choking gas - gas asphyxiation caused by 4388-4612 points damage and make you choke, hit 75% chance for 10 seconds.
The release of the plague - caused damage per second, damage will depend upon the number of remaining continuously improve wilt. If you leave too close companion, you will spread the plague to him. The initial damage of 200
Sludge broke out (dead) - caused 68,250 to 71,750 points of damage, all the goals shared by the nearby, and they repelled in all directions.
Volatile sludge adhesive (targeting a) - the target of volatile sludge adhesive bonding with the volatile sludge, from 2438 to 2562 points per second, causing damage and wound target. Will move toward the goal of volatile sludge, after the explosion resulted from 68,250 to 71,750 points of damage, all the goals shared by the nearby
Mud swallowed - swallowed in the vicinity of the ooze to ooze pool area was minimized to give you four sludge energy. 40 yards range. Prompt.
Variation of punch - caused an immediate 100% of weapon damage. Melee range. Prompt.
Variation of conversion - you have been variations of the! Per second to nearby players point of damage caused from 1950 to 2050. Removal of the disease can be the player to return to normal patterns. This spell will put you into a variation of hate