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33 The theoretical knowledge of discipline Knight Raiders PV


Introduction Introduction

WLK 3.3 version is the last big PATCH, punishment can be a very good 74 capable DPS role, and for the team as BUFF:

3% of the group crit: Disciplinary / element shaman / Damage thief

3% of the whole regiment Injuries: Disciplinary / BM

3% of the whole regiment rapidly: Disciplinary / quail D

100% of the trial continued: disciplinary or protective Knight

10 recovery team members: discipline / shadow priests / destroy operation / Frost / survival hunter

Blessing of Kings / strengthen the power of blessing: Knight

-AP effect: punishment, protection Knight / Warrior / Warlock / Wild D

74 WLK disciplinary easy to use, difficult to master. Hopefully this guide will help you better understand and make preparations for the future (wait for a hard right to know when a good, if foreign countries do not open big disaster, I believe that when we play RET will be no major changes)

Selected FAQ

Q: PvE What Seal? PvP what?

A: bloodstain really gone, Seal of Vengeance (Corruption): is the Seal of PVE at this stage. Xiaoguai fighting Seal of Command and Seal of Righteousness is a good choice. Seal of Command is a very nice AOE St. India, for example in the face Anub'arak particularly useful when the ADDS.

Q: weapon speed choice? Fast or slow?

A: Or to be slow. Each equivalent to about 0.1 seconds slower 20DPS

Q: WLK What weapon enchant?

A: WLK violent, TBC, to discuss What is really interesting? If you have to answer, savage it.

Q: In order to quickly fold revenge, I will use fast weapons Why?

A: no. The change is the loss of weapons DPS

Short term

AGI = Agility

AoW = Art of War

AM = Aura Mastery

AP = Attack Power

ArP = Armor Penetration

AW = Avenging Wrath

BoM = Blessing of Might

BoK = Blessing of Kings

CS = Crusader Strike

CRIT = Critical Strike

DoT = Damage over Time

DP = Divine Plea

DS = Divine Storm

DSac = Divine Sacrifice

Exo = Exorcism

E4E = Eye for an Eye

GCD = Global Cooldown

HoJ = Hammer of Justice

HoT = Heal over Time

HoW = Hammer of Wrath

ICD = Internal Cooldown

JoW = Judgement of Wisdom

JoL = Judgement of Light

JoJ = Judgement of Justice

JotW = Judgements of the Wise

RV = Righteous Vengeance

Sheath = Sheath of Light

SoC = Seal of Command

SoR = Seal of Vengeance

SoV = revenge, corrosion Seal

SoV dot = Seal of Vengeance damage the sustainability of

SoV proc = SOV direct harm

STR = strength

PoJ = Justice Chase

trigger per minute ppm =

Basic Theory

Only a list of some important conclusions, to facilitate hand party

Melee crit bottleneck: 71.2%

Melee special skills, such as trial and Crusader Strike, the bottleneck is the 100% crit. Only ordinary melee attack (white) by the deflection image (doubtful, marking the next) we first need to hit 8% .26 precision (6.50%) original emphasis on non-6.25%. 4.8% melee crit to bear in the face of reduced levels of BOSS when the skeleton. Because of the presence of heart Crusaders, crit 1.8% less than the panel. Thanks also to a strong talent, we feel less than 3% level in the face of leaders when the spell BOSS crit reduction benefits.

Bottleneck is the 17% spell hit we only exorcism, holy wrath, so ignore the like.

Basic cycle

If you are in T10 standards, then try> DS Divine Storm> CS Crusader Strike> HoW anger Hammer> Consecrate dedication> Exorcism Exorcism> Holy Wrath Holy Wrath, theoretical analysis is the highest DPS

We still use the FCFS to DPS (First Come First Serve good cheap wow gold skills who should, who first used) as our output cycle. The only caveat is that when the number of skills can also be used when using the clash resolution (conflict choice system) (from the translation, welcome views)

We circle the two key system: FCFS (first come first) and clash resolution (decision system)

FCFS: because there is no cycle, or to cycle the significance of a first to the system is the best solution

Clash resolution: the data given by God to fight the highest DPS options, did so you can pull. Note that this is not to pursue (BURST) injury blow

Why is this?

1.HoW anger Hammer: high crit and low CD, beheaded skills, there is no reason for non-priority

2.CS Crusader Strike: Seal of Vengeance to trigger, and the trial in the DPS on almost. Give priority to CS, because it has a shorter CD, in your cycle, non-beheaded stage, determined not miss or delay a Crusader Strike (difficult)

3. The blood of the trial and 3.1 Trial harm hey, (revenge, corrosion), and even stronger

4.DS Divine Storm: 3.1 did not change the beginning skills, the same position.

5.Consecration dedication: 4 + If you face the goal, the basic skills of the highest priority level

6.Exorcism: Exorcism - in a word, not the art of war, not fighting, affecting flat cut (although painful hurt of wow).

7.Holy Wrath: divine anger - when you are faced with 6 + dead, when the devil.

Appendix added choice of conflict systems (note!)

Set under the influence of the Clash resolution of conflict choice system:

2T9: Judgement trial> HoW anger Hammer> CS Crusader Strike> DS Divine Storm> Consecrate dedication> Exorcism Exorcism> Holy Wrath Holy Wrath.

2t9 +2 t10: Judgement trial> DS Divine Storm> HoW anger Hammer> CS Crusader Strike> Consecrate dedication> Exorcism Exorcism> Holy Wrath Holy Wrath

2t10: Judgement trial> DS Divine Storm> CS Crusader Strike> HoW anger Hammer> Consecrate dedication> Exorcism Exorcism> Holy Wrath Holy Wrath

Remember: no matter what to wear, forever FCFS. First first hit!
Property income Conclusion

Hit: Hit

32.8 to give you 1% hit. In the LV80, we need 263 hit rating, or 8%. Exorcism, dedicated ignored.

Strength: Power

Man hit, and jewelry on the full power, for the force is super-enhanced version of the AP.

Expertise: Precision

26 enough, beyond the points that are a waste, dwarves and humans who remember the precise weapons with its own special Oh

Crit: Crit

45.9 for 1% crit in the LV 80. Original conclusion: crit (the same effect on spell crit) than agile

Agility: Agility

52.08, for 1% melee crit, or crit is good, Blessings, of course, do decide your team, what are you.

Haste: speed rating

Common errors: Retribution, our speed will not affect our level of combat and public trial, CD, remember! 1.5 forever.

3.1 start our haste rating by BUFF 30%, very good harmony. Play faster, faster folding revenge, a slight decrease in the public dedication and Exorcism CD (really small). 32.7 for 1% of the speed, we only need to exchange for 1% of the speed of 25.2. Despite the BUFF, and speed up the hierarchy still is not our Knights chase the property discipline.

Attack Power Ap, attack strength

Income is much less than the power

Sunder Armor Penetration

Affects only about 35% of our output, 13.8 for 1% of the armor; Note: Seal of armor does not affect the level and trial, only affect the normal weapon damage, attack and storm.

Spellpower: Fa-Qiang

What to eat?

Intellect: Intellect

Blue? France burst? Or forget it

Stamina, Armor: stamina and armor

You are DPS, not the TANK.

Theoretical knowledge

To see so many, AP = attack power, SP = Spell Power (strength)

• Seal of Command: Seal of Command

36% weapon damage weapon damage

• Judgement of Command: Seal of Command Trial

19% of weapon damage + 9% AP + 13% AP

• Seal of Vengeance: Seal of Vengeance

• 33% weapon damage + 2.5% AP + 1.3% SP per hop

• Judgement of Vengeance: Seal of Vengeance trial

(1 + (.14 * AP) + (.22 * SP)) * (1 + (0.1 * Stack Size))

• Seal of Light: Seal of Light

15% AP + 15% SP (treatment)

• Judgement of Light: Light Trial

16% AP + 25% SP (injury)

2% of the maximum blood volume of the return of blood

• Seal of Wisdom: Seal of Wisdom

4% of the maximum amount of mana blue

• Judgement of Wisdom: Judgement of Wisdom

16% AP + 25% SP (injury)

2% of base mana back

• Judgement of Justice: fair trial

16% AP + 25% SP

• Consecration: dedication

4% AP + 4% SP per hop

• Exorcism: Exorcism

15% AP + 15% sSP

• Hammer of Wrath: Anger of the hammer

15% AP + 15% SP

• Holy Wrath: divine wrath

7% AP +7% SP

(Base damage were not identified)

Trial

Note: All trials are considered melee attacks, no dodge parry parry

Silence is not available, hit will not hit enough (this is nonsense Why did not all there is love there is love, Blessings)

Seal

Seal no longer be dispelled.

Seal of Vengeance / Seal of Corruption Vengeance, Seal of corrosion

SoV replace the bloodstain as our DPS Seal. We need about 12 seconds to stack five layers, after which, you will love it

Seal of Righteousness Seal of Righteousness

252 level after level of equipment, in addition to PVP, please forget it (yes, love you, love you)

Seal of Command Seal of Command

We also have friends along hack, EJ Tips: A they want, let them stand in front of you, Blessings (Okay, okay, you think nothing)

Part of the output techniques

The following is a common cycle skills

Dedicate

Contribution is considered an integral part of cycling, because without it we would loop is incomplete. So in the face of a single or multiple targets when using it. Note that the first hop may be completely resistant (not hit) , after some resistance may be, how much depends on the target resistance level (EJ data, the conclusions of God).

Hammer Anger

3.0 after, BUFF great skills (like cattle within the original sounded ah), to note, throwing the hammer does not affect your level hack wave (the words do not affect San flash)

Exorcism

Note that this skill depends on your spell crit crit, because we all just pile into a melee hit, it may not hit. Besides, given the 3.3 revision, I believe you will certainly trigger a time when the art of war to use his (translation are recommended: POWA God-level plug-in, with who knows who)

Divine anger

30 second cooldown .10 yards, when faced with dead ADD, do not hesitate to press the bar

Sacred prayer

PVE or PVP, whether you need to use it to keep your blue bar. To disperse, fighting back is the main means of blue. (Looks like 71 to learn, the country convincing)

Divine Storm

Cottage version of the power of the importance of strengthening the Whirlwind version does not explain 51-point talent that attention is 3.3 speed weapon standardization

Crusader Strike

Seal trigger, resulting in just revenge I want along the way, we are encouraged by the emergence of it, pay attention to point weapons with a standard 3.3 speed. 4 seconds cooling, data Emperor concluded that BUFF, Well, the press, unless it is mentioned before, the choice system.

Natural explanation

The art of war

The art of war change, it really changed? Changed? Exorcism 15 seconds CD does not change, calculated after the data Emperor, so long may you do not crit very small, basically not to worry a good CD you do not use it. To note are: white, combat skills and trial are Oh, can trigger the art of war.

Righteous Vengeance

To cottage. Trial and divine storm crit crit will refresh it (Note Conclusion: old injury on the injury while adding a new refresh time), not override it. Magic effect, can be dispersed BOSS part of resistance, not armor reduction .2 T9 effect, just revenge is 200% caused by a critical hit!

Light sheath

WLK most pleasant surprise gift. The conclusion is simple: strength is important. Just refresh the rules of revenge with.

Talent

Does not sink the same talent, only select the most suitable according to the fighting power of talent and professionalism of you, the translator I (God Bless) will work, so that we are in national dress, but also keep pace with the latest international findings in time for open competition for all kinds of achievement preparation services.

Core PVE talent: 5/5/55.

3.3 The most common point of law: 11/5/55.

PVP optional talent: 0/17/54.

Natural selection

In this part of the content is to confirm that we are under the team configure which talent can be saved, if you reference I listed earlier we give the other team BUFF what occupation can provide, then you'll see of this content is no longer to say, it is too long.

Featured carvings PVE

Glyph of the trial:

10% of the injuries should not be missed

Dedication carving patterns:

80 battle is equivalent to 108mp5 (This is the conclusion, do not ask me how come, I think you do not want to know) greatly simplifies our "circle" and reduce the consumption of blue

Seal of Vengeance carvings:

For everyone concerned about the conclusion: to provide 10 precise, even if it can only provide or you can enjoy one of the five precision (precision of 26 overflow, combined with his own role in the race, and equipment considerations) it is better than the evil spirits carvings. The carved lines The greatest advantage is that the equipment you choose to provide a lot of space.

Exorcism carvings

Value of about 50dps, if occasionally not-for-like PVP talent, not bad

Glyph of Seal of Command

Note: Even if the damage is absorbed, and still return to the Blue, PVP's

Recommended small carving pattern

Glyph of perception Dead

Arctic dead everywhere, everywhere is very cost-effective of the Blessings of 1%

Other really random

Jewelry Recommended

If the award is slag slot, then learn to ignore it!

Colorful:

Siege of Earth ruthless diamond

Data Timor Conclusion: forget the chaos it as giving up two bloody blue gem slots, your earnings will be greater

Select a good slot awards, to insert the color you hate, to meet the colorful trigger.

Red slot:

Strength, power, power! We are the Light Force! ! !

Yellow tank:

Equipment 2T9, if a yellow tank can provide four power or, better incentives, with a storm hit the power bar. 2T9 replaced, then forget it

Blue slot:

+10 All attributes that use it to colorful

Professional choice

Forging + jewelry, the strongest, no one

Professional income:

Jewelry: 42 Power (14 * 3)

Forging: 40 power (two additional slots)

Alchemy: 80AP

Leatherworking: 80AP (wrist enchant)

Enchant: 80AP (ring enchants)

Inscription: 80AP (Huo son, goodbye)

Project: Gloves enchant (with about 57 fast) (the loss of gloves FM, 44AP Oh!), Gloves rocket approximately 59dps

Tailor: Cloak Enchant (trigger equivalent 130AP) (loss of 22 agility enchant Oh!)

Stripping: 40 crit rating

Enchanting, etc.

Slightly, it was not the election of several

Conclusion: The weapons are ppm trigger violent! And the cat about the glaze, about 75% of the time continued. The trial against the storm, flat cut white .3.2 can trigger mechanism because Seal of Vengeance change, its duration rose.

Conclusion: The weapon is FM violent! TBC big mistake, Blessings

Drugs

Endless Rage mixture

No one

Food:

Slightly, friends, to eat whatever (big mistake!)

Potion:

If you have a problem with the use of blue, blue bottle with rune If not, then Potion

Set

T7, T8 goodbye, out of date (the country at stake, within the cow's face, could miss the collection of T3 T7, only different color)

T9

2: Revenge of crit just about equal to 3% dps upgrade

4: About 0.5% dps upgrade, worst, no one

Have 2T9 on the system of choice, see above

T10

2: flat cut has a chance to reset the Divine Storm cooldown: about 2% -3% DPS upgrade, epoch-making set properties! PVP in controlling the outbreak of the great love of (mis)

4: Seal of Vengeance of the DOT may not be affected oh! Even so, 4T10 never betray! About 3% dps upgrade!

Comes with a macro

Mouse Cleaning (change surgery under the cleaning is hand mouse macro, freedom, salvation)

# Showtooltip cleaning operation

/ Stopcasting

/ Cast [target = mouseover, nomodifier, exists] cleaning operation; [help] cleaning operation; [target = targettarget, help] clean surgery

Translator God Save Note "[target = targettarget, help] clean operation" is not recommended you use, of course, you're skilled, and when I did not say

(Storm) against + auto attack macro to blow into storm storm like me any more

# Showtooltip Crusader Strike

/ Startattack

/ Cast Crusader Strike