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33 out two natural pain Warlock PVE options Comments talent
Speed dying recommended inscription carved patterns, carvings and life Haunt streaming carvings. Speed withered carving patterns: can effectively be accelerated so that the proceeds Corruption, the number increased to eradicate the cast. Carvings can install this upgrade 500 + DPS Haunt carving patterns: the ability to raise 3% of the injuries sustained, and sustained injury huge proportion of the total damage, so this will be installed carvings are one of the carvings Life Tap carvings: Department of mana due to higher pain, so adding life to a better triage carvings divert the use of life skills. Raid in the materials you need to prepare for the frost dragon mixture, speed syrup, + sp foods. And increase endurance with strength pet food (recommended spicy Mammoth, Jibuleier snacks second). Attention to the devil dogs to increase Paladin Blessing. Pain system is the most complicated output Warlock cycle. Use in a battle to 7-9 skills. But also the sequence of pre-judgment skills of sequential shots. So the end of the time calculated Dot cast with the skills of the next three lines to improve the pain out of one of the means. Many people started from the 3.1 version of the Warlock, and the lack of understanding of the pain system and can not play with the pain of higher line dps. This article I wrote some more focus on basic things. The current general stage (not beheaded) We need to use Curse of Agony, Corruption, Unstable Affliction, Life Tap, Shadow Bolt and Haunt these 6 skills Because the Corruption can result from other skills to re-calculate the time, so important on our objectives Haunt, Curse of Agony and pain is uncertain. Haunt: not a last resort, not to have broken section. Because there Haunt flight time, and when hit enemy targets must also have a little reaction time, and I would rather delay the timing of DOT should be placed as soon as possible to maintain uninterrupted Haunt. Curse of Agony with Unstable Affliction: bullish on plug-in hints, in the sustainable time of less than 3 seconds under the arrangement will have to pay attention to the skills of two or three. Such as after the last hop dance through injury, catch up on the appropriate curse. When about to start first with a shunt trigger life-streaming effect of carvings, Get started the first skill should be Shadow Bolt (the first level trigger each other's goals Shadow Embrace) The second refresh skills with the second layer Haunt Shadow Embrace. The third skill with Corruption (because of the accelerated corrosion technique in support of the curse of income is higher than the other, so limited curse came in front of the other two). Followed by the order of impermanence and pain on a painful curse. Curse of Agony and pain is uncertain when the end of time, pay attention to make it up. Maintain the goal has been to be effective. Corruption as more often able to correctly re-calculation time, we do not mention Corruption. Haunt: most important skills, for 23% of the injury sustained is not lost, the proposed CD 1 to 8 seconds, we should immediately look for opportunities to fill, but the curse of ordinary skills that complement rather late not early. Beheaded period (after 25% blood volume): Give up the Shadow Bolt, maintaining DOT, instead draw the soul out (at this time of the injury is common 4 times) Do not control when the curse of the hostile target end. In 25% of the former would have to re-pain the last line of spells (except Corruption). The ideal order is Curse of Agony Unstable Affliction and Haunt. Best Haunt the end, just down the hostile targets 25% of blood volume, we can immediately take a draw on the soul. If during this time the Bloodlust, then I do not recommend at this time with the speed of syrup, until the bloodthirsty buff disappears, then speed of syrup to enhance the speed of drawing the soul. Because the lessons of the soul when the damage is based on the enemy who shot the pain away effect of the decision system. The DOT's income is higher than the soul lessons, so I suggest not going to draw the premise of the soul, can make up DOT to make up (Note: The Haunt and Shadow Embrace are also cheap wow gold considered painful spells, the soul of the lessons have effect) . This time to pay attention to what is actually not much, is to maintain two layers Shadow Embrace DOT draw up the soul. Impermanence is 15 seconds because of the pain, suffering, curse is 24 seconds, you can draw attention to the suffering soul, Impermanence after 2, 3 times concerned about the Curse of Agony. It will be just the lazy way. Often a lot of unexpected events, you need to plan better calculated with a few skills under. Beheaded keep layer 2 during the Shadow Embrace effect. If the cause can not be too slow to keep Shadow Embrace effect, then I suggest drawing the soul when the injury caused by blunt the fourth cut (I used the ForteXorcist plug-in to determine in advance when hurt), to make up with Shadow Haunt Embrace effect (from 3.03 times now have to now unresolved bug, this bug is that if you speed up more than 600, then have a chance to draw your soul is only 4 times cause harm) For the pain system, the Shadow Bolt with the Life Tap curse continuing to fill in idle time (referred to as filler). Curse of the focus is on the up. 40s as a shunt diversion. This enables streaming the highest income carvings. Department is feeling the pain as well as by accurate calculation. Contact with the suffering in the new department, I recommend playing 1 hour a day dummy. Believe that this exercise feel down, dps increase gradually up. The following is a painful series of magic properties of the five Wai Comment: First, spell power: the pain system is the magic has been the most focused intensity, too much pain before spells from the rapid, lethal blow to earnings, also hurt the addition of a higher law, causing pain in the past on the Law of injuries Warlock concept, now receive more income because so painful spell power lines are on the rise. Present form under the WDI, the current premise of better equipment, a spell can increase the strength of about 1.46 of dps. Second, hit: hit forever linked with the amount of damage, the higher the damage, the higher the earnings hit. Unlike the method returns the thread map injury, rapid, crit are all linear growth, and is rising curve. Naked 83% spell hit, spell hit capped at 100% rate, each of which 26.23 spell hit rating increase of 1% spell hit rate, then the need to increase 17% chance to hit the spell hit rate can be increased to 100%, and Pets enjoy the hit of the addition. Because the 3% hit talent upgrade, raid in the balance of Germany with Shadow Priests can increase 3% hit 11% then we need to hit to the pain shot all the skills department, then we need to reach 26.23 × 11% = 289 hit. If there is no point of suppression of talent, or the raid in Germany with no balance provided by Shadow Priests buff, then we need to reach 26.23 × 14% = 368 hit. Alliance warlocks hit less than this value to 26.23. Is 263 with 341. Present form under the WDI, the better equipment now under the premise of a hit to increase about 3.00 dps. 3, fatal blow: 45.90 critical strike rating per 1% increase in critical strike rate. As the current Corruption, Unstable Affliction by the impact of a fatal blow, but there are speed Corruption withered after the fatal blow carvings income has been further improved. Led to a fatal blow to further improve earnings. Present form under the WDI, the current premise of better equipment, a fatal blow to the dps increase is about 0.98. Fourth, rapid: 32.79 haste rating per 1% increase in the rapid rate. At present, the rapid can affect GCD, rapid onset time with Shadow Bolt, the cast time of drawing the soul. In particular, added a new carving patterns, current equipment for a spell has been equal to a rapid strength gain, and believe that with the spell power on the rise, the rapid return item level spell power level will exceed the benefits. Present form under the WDI, the current premise of better equipment, a fast can increase about 1.48 dps. 5, spirit: this time I let the spirit of this property by adding an important attribute, Affliction warlocks around one of the five concerns, spiritual can give a better life and a certain amount of spell power bonus. T10, the Blizzard removed the spirit of the property, but the pain is due to the normal cycle requires a lot of mana, causing frequent diversion of life. Thereby enhancing the value of carvings of life streaming. In order to reduce the number of diversion, to perfect use and 40 seconds of streaming income carvings, in the long battle we need more spirit. Present form under the WDI, joined the life cycle of diversion, the current premise of better equipment, a spirit can improve the dps is about 0.84. To sum up: hit> spell power> rapid> crit> spirit; In the future we may look forward to: hit> spell power = fast> crit> spirit. Optional equipment when the spell power as the main selection, fast secondary. Installed to collect the spirit (the spirit of the time can be installed in the aoe faster life) |


Strengthen the Curse of Agony (2 / 2): to make you curse the pain of injury by 10%. (Department of suffering must point talent) to strengthen the effect of Curse of Agony for the multiplication addition; Curse of Agony is a normal input current cycle. Unless the team is not a bird of ethics, to the elements outside DK evil curse. After suffering through the enhanced income curse bad luck curse than larger. 1:00 strengthening Curse of Agony to improve 20dps around.
Strengthen Corruption (5 / 5): make your Corruption spell damage by 10%, Seed of Corruption crit chance increased 5%. Strengthening technique for the multiplication corrosion additive. Corruption in particular, to strengthen, due to Shadow Bolt can refresh the soul with the lessons Corruption. BOSS in a war, the suffering of the Department of the perfect circle with only one sub-Corruption can, and with more talent and enhance the corrosion speed dying patients carvings, corrosion technique can improve the lot of the corresponding benefits. 1:00 strengthening technique can enhance 50dps corrosion around.
Suppression (3 / 3): make your chances of suffering the hit spells increased by 3%, 6% mana cost reduced. The current version of the warlock no shortage of hits, but sometimes lead to hit with substandard equipment. Hit or equipment in the absence of comparative lack of hit points for this time of repression can be talent points, but also reduce the pain of this talent department mana consumption, reduce streaming times. This time there are shadow priests raid if the time or balance druid as long as 289 (11%), combined with talent can make the pain suppression system skills are up to 17% of the ideal state of full hit. However, more and more skilled when your operation, equipment, more and more good times, DPS more and more, you will encounter a bottleneck hatred. I suggest that property without loss of dps, while a slight increase can be hit, to reduce the suppression of talent points (14% hit needed 368 hits).
Soul Siphon (2 / 2): each of the target body are painful spells make your life and the lessons learned the lessons the soul magic effect on the increase of 6%, 18% up to get the effect of addition. (Department of suffering must point talent) can greatly increase the talent beheaded during the injury, the pain in three spells with the support of up to 18% of the effect of addition. Although the role of the enemy targets only 25% of blood volume less, but the benefits are enormous. 3 in a hostile target to keep the pain under the premise of spells, 1 point is about the soul siphon to enhance 90dps.
Curse of growth (1 / 1): make your curse spells cooldown time 0.5 seconds. This talent only affects the Curse of Agony, the higher their speed, the lower the income of this gift, the gift of better than nothing.
Night (2 / 2): Make your Corruption and Drain Life spells a 4% chance of damage on the enemy to make you into the shadows after the meditation state. Shadow meditation-like can make your next Shadow Bolt spell cast time reduced to 100%. This talent is not as good as imagined, although there are withered Rune speed, but due to low probability of triggering painful Department of Shadow Bolt's dps is not too high. 1:00 the night of talent to enhance the 20dps around.
Shadow Embrace (5 / 5): Your Shadow Bolt and Soul Eater Shadow of intraoperative own cause results to you all of the objectives of sustained damage caused by 5%, and its treatment by the continuous decrease of all 15 %. Effect for 12 seconds, stacking up to 2 times. (Department of suffering must point talent) This is premium talent. Shadow Bolt and Haunt was originally part of the output cycle. After the overlay layer 2 can enhance the effect of 10% DOT. Stage can also be used in the Equal Opportunities Haunt Refresh 2 layer Shadow Embrace BUFF (Note, drawing the soul by the Shadow Embrace effect). 1:00 Shadow Embrace talent to enhance the 105dps around.
Siphon Life (1 / 1): When your Corruption deals damage, you can immediately reply to the equivalent of 40% of the damage value of vitality. In addition, your Corruption, Unstable Affliction corrosion seeds and continuing damage caused by 5%. (Department of suffering must point talent) in addition to the increase in the raid outside chance of survival, but also improve the corrosion damage to patients with Unstable Affliction. 1 life can enhance 205dps siphon talent around.
Improved Demonic hound (2 / 2): When you hit the devil dog's Shadow Bite enemies get 8% maximum mana mana, and this reduced cooldown 4 seconds. In addition, the devil dogs devil mental effects were increased by 10% the effect of magic that allows you to not use the occasion for taking life streaming mana demon hunting without worrying about survival. 4 seconds to reduce the cooling time can greatly enhance the ability of the devil dog's injuries.
Proficient Shadow (5 / 5): make your Shadow spell damage, or the lessons of life values, and the devil dog's Shadow Bite damage increased by 15%, (the pain system will point talent) directly enhance the Shadow damage by 15%. 1 point Shadow talent to enhance the proficiency 160dps.
Eradication (3 / 3): Every time your Corruption deals damage, 6% chance to increase your spell casting speed by 20% for 10 sec. (Pain system will point talent) of a lot of combat log, the average distribution of extinction time in 33% -40% of the time, income super good. 1:00 eradication can improve 28dps around.
Infection (5 / 5): Make your Curse of Agony, Corruption and Seed of Corruption's damage by 5%, your pain spells will be dispelled by 30% less likely to enhance the Curse of Agony Corruption damage, 1 point transmission talent to enhance the 30dps.
Death Embrace (3 / 3): When your vitality is 20% or below. Your lessons absorbed by the vitality of life increased by 30%. When your goal is 35% or less vitality, your Shadow damage spells by 12%. This talent is worthy of investment, can significantly improve the 35% damage.
Deterioration (1 / 1): Corruption and suffering gives you the cyclical and volatile fatal blow hurt the ability to create an additional 100% damage, and make your Haunt crit damage bonus increased by 100% This talent allows Corruption, Unstable Affliction crit bonus to enjoy, Haunt crit gains have also been further strengthened.
Persistent pain (5 / 5): Corruption not only improve the impermanence of injury with pain, but also to Corruption in a perfect circle can always re-calculate. Currently Haunt, life lessons, Shadow Bolt can cause this effect is expected to draw the soul can cause this effect are prepared. 1:00 seamless pain can increase 40dps (not refresh Corruption).
Improved Shadow Bolt (5 / 5): Shadow Bolt damage increased by 5% and your Shadow Bolt 100% chance to target more vulnerable when the spell damage, and it suffered a spell crit chance by 5% This effect sustainable for 30 seconds. Enhanced with the mage burning, the depths of winter cold conflict), 1 point Improved Shadow Bolt can improve 210dps.