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Fireball is not fully tested


Author: wowgold8 Source:http://www.wowgold8.com

Addict surgery appears to be the kind of ball in a duel in the enemy resistance to cope with the heap of wow gold with the skills, but this double feature, just like in the whole anti-PvP, like a very limited usefulness. Addict ball technique that can trigger ignition, However, the impact is not ice. by throwing flames but have not Hanbing extension. even in the strange immunity to fire department use (in this case the Department of injury resulting from ice), it can still trigger the fire (although objective remains immunization) , rather than the Department of talent to benefit from the ice. So I think I understand the intent of this magic, but it still does not understand why it can not effectively benefit from the talent.

        "His personal recommendation I do not specifically translated in general is that the magic truly hope that this becomes a two balanced magic system, while the addition by two Department of talent ... so you can stack it received by others the impact of the depths of winter, so Addict natural to have a chance to show. "

Although the test is not the less comprehensive, but I think I can see where this contradiction. BLZ want to resolve, such as "My talent is 51 deep fire, I also wore burns loaded, but how can I attack Fire Elemental" and other similar issues . The strange thing is that they are given this is not the only solution that actually we can also occupy out a few new skills available. I hope that BLZ skills in this issue re-examined some. " In fact, that is, grumble ? ... "

"Later, the authors added," Addict caused by injury and dot balls are "Addict type", but it is still a fire caused by ignition properties, it will be Fire Elemental immunity.

         The Department of talent in the Ice Ice fragments no effect, even in the face of the fire department of biological (note that the Department of ice damage, but the actual harm does Addict) increase in the role of permafrost time, but little effect, but the dot damage added 80 from 60

Ice extension of no effect
Frost biting play a role
Frost lead to no effect on
Ice play a role
The depths of winter play a role, but it unknown whether the increase in crit

         But the crucial point, you can trigger a new cold winter's grip talent talent in the impact of the fire department can trigger ignited the flame throwing can increase the range can trigger, but the Fire Elemental debuff is still burning can increase the immune injury, other injuries can be categorized as dot Addict type of work can be Fire Elemental, Addict injuries occur in the combat log

No effect on burning soul
Wrath of lava play a role
Master of Elements play a role
Flame blow play a role
Arson supernatural power consumption can be reduced
No effect on enhanced fireball
Burn no effect on
Combustion play a role

Because there is no plug-in help, all the crit / damage type of testing can only be completed manually by me, so may not be allowed. But the piercing seems to play a role.