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Hunter survival PVP gifted research understand use compare


1, PVP several DPS job in common


Throughout the TBC to the current PVP, several pure DPS to see the ups and downs, some rise, some decline, some stable and there is progress
Surely we all know that one said 3, thieves, wizards, Master
We hunters do not generally have a strong three major occupational
Analysis of these three occupations common survival / anti-control is everything
The thieves 2.22.3 patch, completely verify all

 

Therefore, the future outlook WLK, anti-bias control / survival hunter main living / Deputy shot, hunters may be a new way


 

Second, analysis of new skills
Talk about several important skills, tiger, not analyzed
475 Mana 5 45 yd range
Instant 6 sec cooldown

Requires Ranged Weapon
You attempt to finish the wounded target off, firing a long range attack dealing weapon damage plus [RAP * 0.15 + 325].
Causes an additional 745 to 825 bonus damage against targets at or under 20% health.

Killing fire: Trauma target skills, weapon damage + [RAP * 0.15 + 325] point range damage on targets below 20% of blood volume caused by an extra 745,825 points of damage.

Under the assumption 3000AP,
Actual harm as a weapon to harm +785
20% of weapon damage +785 +790 damage (has surpassed the target), probably hurt for the 1500 +785 +790 = 3275, a storm damage with talent, equipment bonus = 8000, deduction of toughness = 6000 or so,
Finally 20% of the property free = 4800 ~ 5000, make up quite a fierce knife
PS: Showing the most distance of 45 yards, Is point of the Eagle Eye = 51 yards? Pending confirmation

 

Grizzlies trap: Place a grizzly bear trap lock the first touch of the target, its causes [RAP * 0.1 + 1575] damage and set the bloody body for 10 seconds, any damage may interrupt the effect

Be very strong life skills, and any injury may interrupt the effect of the probability of late smart .. do not know the trap should be from the damage / duration
Choose between one bar


 


3, 0/51/20 firing compared with the 24/47 survival (Fig. 1 F)
Since that life will become mainstream, it is bound to come up with something more
First of all, shooting the first 24 points, 2 This talent is the same cheap wow gold, I tend to attack
The overall survival of 20 points before the change
Particular mention is that 60% of deterrence magic free, free 30% of suspended animation, a solid 30% of the deceleration duration of this 3 points is very strong, will point!!

So start on the next talent to compare
24 ~ 41 piece, firing the corresponding survival times in TBC has been verified by firing small victory, but more killing WLK shooting broke out for the importance of post-up knife, so WLK this two is about the same
The only corresponding to silencing shot VS pterosaurs, silent shot win

40 ~ 51, corresponding
As the talent point shooting, to provide Windfury shooting / strengthening sound / death imprint, only 9 can provide, so I chose the 3:00 Windfury shooting / 1:00 enhanced sound (or no points) / 5:00 mark death
Piece of survival, after 45 points are PVE talent, so only choose. Nowhere to run (6% of violent traps) / Sniper Training (6% solid / target damage, 30% HP, the killing of 15% shooting violence)
More shooting death marks if not stronger than the case of dispersed living


Survival 50% HP after the shooting much stronger explosive force, killing 55% shooting violence killed conservative multiple Olympic shot killing of a small outbreak of a solid bar
The shooting Chimera shot, personally think that is very slick!!

Because the skills needed to start the first on a drug, which is 1.5 seconds in public CD, in one of the skills is lost 1.5 seconds in public CD, direct loss of multiple / Olympic shooting / killing of a release skills, and finally counted for little
If the change starts It is not necessary to refresh the duration of poisoning can consider!!


Fourth, the use of specific analysis of survival
First of all, before TBC, living mostly 24/37 and 25/26 mostly because no skills to prepare ready
And to WLK, the skills of the original, multiple / Austrian radio deterrence (plus 60% of new magic-free), rapid, pterosaurs, trap .... based on more dispersed / suspended animation enhanced off / killing shooting
So to refresh the skills from the quantitative to qualitative changes in the process
As for the camouflage, it is said to remove the individual that there is a similar increase in new skills, where reservations
Example of the basic double trap, trap with no elaborate
Interrupted with a baby on the types of skills in one of it (not analyzed here)

First, self-insurance
When the fire was set when ready deterrent to disperse 1DPS / pterosaur 1DPS / treatment of suspended animation,

Second, control of outbreaks
(Targeted) treatment Olympic shot multiple killings are ready to disperse the killing shot to disperse 1DPS / pterosaur 1DPS continue with rapid strokes

Third, control the outbreak (very simple)
Ready to kill multiple killings with multiple strokes (30% easier to target killing of blood ready to kill even the trick)

Even above the cut move in with the BB treatment, can be very effective


As the number of available skills and practical degrees wider, ready to reborn!! It to a lot of skills are linked
Allow hunters more maneuverability, explosive, defensive


V. Summary
Having said that, or back to the beginning of the first point, careful analysis of down, BLZ designers estimated with reference to the changes for successful thieves, many things are replica, but on behalf of its independence
The reason why hunters in TBC is not a bad way, the reason is pure DPS compared to other three major occupations, the lack of anti-control / control technology
Without these two will always be passive on the occupational career, often adopted piecemeal measures, so naturally lower capacitive wrong
The future survival of the total damage may be the end of the shooting, but absolutely not to say explosive force

The most critical in the enhanced survival and anti-control, the hunters fault capacitive lower, set fire to a lower rate
Naturally take the initiative to become a professional, in many cases is the establishment of tricks for others to find ways to split

But the shortcomings still exist, fear fear, fear of pumping blue, blue all the possible fear of pumping more priority hunter
Overall, larger space to play, naturally follow the thief, mage, warlock