Legolas force
Points have been allocated: 61 Requires Level: 70
Not learn the sacred
5:00 Protection
* Holy Power 5 / 5
The power to make your value by 15%.
Disciplinary 56 points
* Blessing 5 / 5
So that all of your instant cast of mana reduced by 10%.
• Strengthening the trial 2 / 2
Make your Judgement spells to reduce the cooling time of 2 seconds.
Heart Crusaders 3 * / 3
In addition to its effects in general, your Judgement spells will also attack the trial so that all targets of 3% increased critical strike chance.
• Strengthening Blessing 2 / 2
The power to bless you provide bonus attack power increased 24%.
* Defence 2 / 2
Paladin damage on the target have a certain probability that the target is reduced by 20%, 15 sec.
* Convicted 5 / 5
So that all your spells and attacks the 5% critical strike chance.
* Seal of Command 1 / 1
So that Paladin have a chance in the attack on the target causing [0.56 * melee damage minimum] to [0.56 * melee damage max] additional Holy damage points. Paladins can only be activated at the same time a kind of holy India. For 2 minutes.
Seal of the release of energy that cause the target to the trial results, its immediate effect on [minimum 0.30 * Melee damage attack + strength + 0.2 * 0.32 * Holy spell power] to [0.30 * Melee damage Max + 0.2 * attack power + 0.32 * Divine Spell Power] point of holy damage, coma or paralysis if the target is the attack will cause critical hit.
* Justice Chase 2 / 2
To disarm you with all the effects of the duration by 50%, and your speed and mount speed by 15%. This effect is not with the other to enhance the effect of speed stacking.
An eye for an eye 2 / 2
All of your critical strike damage will be caused by their attackers to cause a 20% damage, but the maximum value will not exceed the Paladins 50% of the total value of life.
* The Art of War 2 / 2
Make your trial, Crusader Strike and Divine Storm skills, the critical damage bonus by 20%, resulting in these skills will burst when you hit the next Holy Light reduce the cast time of flash 0 seconds.
* Expedition 3 / 3
Make you all the damage caused by increase of 3%, other makes on the humanoid creatures, demons, souls, and elements of biological damage caused by a further increase of 3% of all.
* Hands Weapon Specialization 3 / 3
Make your hands hurt melee weapons increased 6%.
* Divine punishment 1 / 1
Affected by Retribution Aura damage target can increase 3%.
* Divine Will 2 / 2
To melee and ranged hit chance for your attacks decreased by 4%, and the touch of your free 100% chance to remove Stun.
* Revenge 5 / 5
Make your weapon attack, spell or skill on the enemy after causing explosion hit a 5% physical and holy damage bonus for 30 seconds. This effect can stack up to 3 times.
* Repentance 1 / 1
The target into the meditative state, up to 1 minute. Any damage will cheap wow gold awaken goals. Only demons, dragons, giants, human-based biological and dead effective.
* Wise Trial 3 / 3
Your Judgement spells have a 100% chance to make up to 10 teams or team members receive additional effect on their recovery of 0.25% per second, mana, and to immediately restore 33% of your base mana.
* Holy Wrath 2 / 2
Hammer to anger caused by critical strike chance increased by 50%, to revenge Wrath of the cooling time by 60 seconds, another when in a state of divine anger, your hurt in 50% of all damage will reduce the effect of ignoring the damage.
* Swift punishment 3 / 3
Your Retribution Aura also will target the affected cast, remote speed and melee attack speed increased by 3%.
* Crusader Strike 1 / 1
Instant attacks, on the target causing 110% weapon damage.
* Righteous Vengeance 5 / 5
Make your trial and Divine Storm spell critical strike damage bonus by 25%.
* Divine Storm 1 / 1
Instant attack within 8 yards up to 4 targets causing Holy damage. Divine Storm team or make up to three team members access to treatment, the effect is equivalent to the damage you 20%.