Master spell comprehensive analysis of the comparative
Author: wowgold8 Source:http://www.wowgold8.com
Master is the leader in caster, they can in a short time caused the greatest harm to the enemy. Master can use a significant number of the three factions of the direct damage spells, but relative to other professions, the Master's defense capability is the lowest.
Master Professional wow gold is very interesting, short, broad range of strategies and magic into their armed arsenal. As the scope of its powerful anti-magic, Master kill monsters more quickly group, upgrades and more quickly.
Optional race: human, dwarf, dwarves, undead
The most appropriate race: human, dwarf
Main attributes: intelligence
Skill requirements: grade and Mana
Available Armor: Cloth A
Available Weapons: stick, daggers (training available)
Magic Structure
Generally speaking, the Master World of Warcraft is like "Diablo II" in the witches, magic, and the large number of mixed. In the "Diablo II", the witch can upgrade to a magic skill points accumulated in order to enhance the power of magic. This also means that players often choose Specializes in practice a small portion of magic, and thus the fighting has become a simple but monotonous, for example, constantly using the Witch cast picks.
And the "Diablo II" The difference is that World of Warcraft's Master Master trainers are required to purchase magic to learn, including those currently in the Master class on the high-level magic. This means that they can have a large number of Master of magic can be used, but will not be obtained an impossible to raise the level of magic. Therefore, the success of the Master is always North Korea has a large number of combat magic of direction, in contrast to those of all skill points are always kept these points and then accumulate to some powerful magic on the Master.
Magic Types
World of Warcraft Master of Magic is divided into three: Witchcraft [Sorcery Spells], real-time magic [Instant Spells] and the singing magic [Channelling].
Witchcraft [Sorcery Spells]
Witchcraft magic needed time, but there is no cooling time [cool down] restrictions. As long as time permits will be able to cast kept witchcraft. However, the Master course in witchcraft attacks and magic time to grow, and may be completely interrupted. Therefore, based on the Master of the defense and life for the attack were still in the practice of witchcraft is really hard to understand. All the magic time of more than 2.5 seconds of witchcraft are not suitable for displaying in the last war.
Witchcraft include: Fireball [Fireball], Bing Tan [Frostbolt] and so on.
Instant Magic [Instant Spells]
Instant Magic do not need magic time, but there will be cooling time limit. Instant magic moment in the cast will be immediately effective, so do not worry about being interrupted by the enemy, but once again performed magic on the immediate needs of the end of the magic of the cooling time. Immediately after the magic spell instant cast is a good choice, even if you are involved in the melee between the two attacks can also cast instant magic! The cooling time is instant magic shortcomings.
Instant Magic include: the impact of the fire [Fire Blast], Frost Nova [Frost Nova] and so on.
Singing magic [Channelling Spells]
Does not require magic sing magic time, there is no cooling time limit, but in its role before the Master will be lost, including mobile, including other capabilities. During this period, the Master of the attack will interrupt the singing magic - so never be attacked in the state of singing cast magic, or distance from your enemies closer to the time. Try to use magic and real magic first attack distant enemies, so that they can use the Ice Magic injured and slow down, and then use magic to attack singing.
Singing magic include: Magic Missile [Arcane Missiles] and so on.
Low-grade high-grade Magic Magic VS
When the Master Association 2 fireball after, he can still cast a fireball. In fact, each class has its own role in all magic. For example the two fireball cast time and mana-consuming than a fireball to be more, but it hurt more. Can be seen with low-grade magic or the value of their own: for example, the results of those whose lives are not long monster, or the use of melee.
Master of magic you can use the four factions. Fire Department [Fire] key to provide a powerful direct injury; ice system [Frost] can harm and slow down or even freeze enemies, but also strengthen the defense; Curse [Conjuration] able to provide food and water; while arcane [Arcane Magic] the usefulness of a more extensive and can charm the enemy, singing the direct damage magic is also very strong. Master Wang is a strong play to maximize the use of Magic 4.
Fire Magic
Fire Magic is the Master of the most common kind of magic, not only has the best attack strength and magic ratio, but also in close combat in a very short period of time release.
Fireball [Fire Ball]
Cooling time: None
Master of the main battle, one of magic, a fireball Hong Xiang opponents, leading to direct injury. It has a relatively short release time, so very suitable for low-grade when the close combat. In the high-grade later, with the release time, the growth will be better to become a fireball shell-level magic.
Fire impact on [Fire Blast]
Casting Time: Immediately
Fire impact is that you will get the first one to give a direct attack spells instant cast. It is very suitable for supporting operations in the last war, in the cast fireball directly after release it is a very good combination of skills. Likewise, it's mana / damage cost is very affordable, so you should cast delay and permitting supernatural power as much as possible to use it. It is rare in the last battle of several randomly in the course of the release without the impact of a monster attack, one of magic, so the impact of fire is an invaluable spell.
Firestorm [Flamestrike]
Cooling Time: 0
Warcraft 3 the same name in magic, it will result in a fire near the enemy zone, giving the enemy a great region, the direct harm, and there will be a significant ongoing additional damage. But it cast a very long time, so the only other people in order to use the battle with the monster, in the team to use is also a good choice.
Guardian Fire [Fire Ward]
Casting Time: Immediately
Duration: 1 minutes
Distance: himself
Fire Magic the only protective magic, fire shield for the caster will take some damage, the use of magic is very limited, but with the use of fire fighting properties of weapons and opponents, it is very powerful.
Char [Scorch]
Cooling Time: 0
Fusarium is a fireball is relatively high compared to a magic, although it is less than high-grade injury of the fireball, but its speed is not magic metaphor. Therefore, players will find it in the last war is very useful. Consumption of 3.5 seconds to cast a fireball in that context is not an option.
Arcane [Arcane Magic]
Arcane including many types of useful enchantment, some anti-magic, coupled with some direct injury to the singing magic. In the beginning, the player may not find the magic of this system is very useful, Arcane is very strong at a later stage, these spells are not used alone, in combination, you will feel that they are powerful.
Mysterious wisdom [Arcane Intellect]
Casting Range: 20 yards
Casting goals: self-or-you party
Cooling time: None
Increase the target's wisdom. Wisdom for the caster is always the most useful. The magic of a very long duration means that the cast this spell at random, so there are always constantly cast forward to the magic, not just yourself, you can also look after team-mate.
Mysterious missile [Arcane Missiles]
Casting Time: Immediately
Magic missile is like a small meteor shower (one of the skills Warcraft 3). Caster holding their hands, call Star target. If you cast spells when the caster is interrupted, then the magic will stop. So the magic of the most suitable for use when the enemy is frozen or after slowing down, or away from the caster. With ice hockey and Frost Nova can be achieved with very good results. In any case, the attack on caster, this skill can not be cast to.
Magic frustration [Dampen Magic]
Casting Time: 1.5 seconds
Casting Distance: 30 yards
Cooling time: None
The first Master was an anti-magic, the target for some offensive magic immune.
Remove the curse [Remove Curse]
Casting Time: Immediately
Casting Range: 30 yards
Cooling time: None
To disperse in the player itself or its allies, who's deadly curse.
Sub-Stealth [Lesser Invisibility]
Casting Range: 30 yards
Cooling time: None
Will be a player becomes invisible, the magic is unstable, so he could continue to expire before the end of time.
Ice Magic [Frost Magic]
Although Frost Magic Fire Magic did not cause as much damage, but all of the frost Magic has a very good side. Sometimes, your enemy damage reduction is more than the more important, it will give you release more powerful magic to save time.
Ice Arrow [Frost Bolt]
Cooling Time: 0
Slow down the enemy: 8 seconds
Facing the target enemy launched a very cold hockey. The damage caused by magic a little bit smaller than the fireball, and in the high-grade range will be less than after, but it will slow down the enemy. A very typical style of play is to switch between the fireball and the ice hockey attack.
Ice Armor [Frost Armor]
Casting goals: self -
Cooling time: Immediately
Casting Time: Immediately
Duration: 30 minutes
Ice will be surrounded by the Master to improve their defense, and slow down all the enemies to attack him directly. Warcraft 3 with the same name in a similar magic.
Master can not leave the Ice armor, and it will accompany you forever. Cooling attack the enemy's ability to retreat in your invaluable help, and additional defense is also very welcome. The long duration of 30 minutes meant that the presence of the magic will always be in your body.
Frost Nova [Frost Nova]
Magic goal: All the vicinity of the enemy
Casting Time: Immediately
Frozen duration: 10 seconds
One of the most useful spell, Frost Nova is the Master is the only savior of the siege, when magic. The magic around the caster to issue an Ice ring, the enemy frozen 10 seconds.
Unless there is a lot of enemies around the caster, it would not cause too much harm to so that the effect of frozen caster to quickly escape. But one thing to note: Although the enemy can not move in the frozen case, they can still attack.
Blizzard [Blizzard]
Cooling time: Immediately
Casting Time: Immediately
Effect of continuous deceleration: 8 seconds
A group of fatal injury to magic, so that a blizzard inside a target region. This magic is a magic chant, so the Master should be protected in order to release it under the circumstances. However, if you cast right, which caused the damage, but stunning.
Ice Guardian [Frost Ward]
Casting goals: self -
Casting Time: Immediately
Duration: 1 minute
To absorb all the ice are offensive magic damage, as the guardian of fire, like, if used correctly, it is very powerful.
Curse [Conjuration Magic]
Conjuration should not get their calls Alchemist Magic confused. Summoning Magic masters to give patients control of calls and the ability of different pets, spells only to pull out of non-living objects qi gong. So far, the Magic, including manufacturing of food and water. Ignoring this kind of magic secular terms, they are very useful as it ensures that the Master had never the case in the absence of magic into the fight.
Curse of food [Conjure Food]
Casting goals: self -
Cooling Time: 0
The system with the spells out the two pieces of bread for the Master practical, like all the food, like bread to a certain period of time to restore the physical Master.
Curse of water [Conjure Water]
Casting goals: self -
Cooling Time: 0
Spells out the system with two bottles of water, just like all the other drinks, prayer out of the water will be restored within a certain period of time Master of Magic.
Curse the Philosopher's Stone [Conjure Mana Gem]
Casting target: himself
Cooling Time: 0
Spells out a system with a Master Sorcerer's Stone for the use of the Philosopher's Stone is like a bottle of magic potion would take immediate steps to restore their magic.
Talent [Talents]
Master who, like other occupations, will be the basic talent to enhance their attribute points surgery or special type of weapon the damage. In addition, the Magic can also use the talent to increase their special branches of magic attack power.
Practice, players should avoid upgrading magic attacks, 1 point increase in damage to 25 points for the magic damage is meaningless, that had increased their strength, magic recovery is a useful talent.
Trade Skills [Trade Skills]
Master can be a prayer of food and water, provide medical care to trade skills will be of no avail, to abandon such trade skills (bandage, cooking), the Master should focus on developing the following trade skills:
Tailor [Tailoring]: creating their own robes, clothes.
Enchanting [Enchant]: to give you props given attributes, they need that.
Alchemy [Alchemy]: modulation of various immediate magical / physical medicine.
Herbal medicine surgery [Herbalism]: support you need to collect Enchanting and pharmaceutical raw materials.
In addition, to avoid the production of items that you can not use the trade skills, such as leather processing.
Basic strategy
Remember that you can learn to buy all the magic, do not get too specialize in a series of magic. Broad variety of factions in the spirit of the Magic Master is the most powerful.
When the enemy see you, first given to take the lead with a small magic blow, such as fireball and ice hockey, and then close to you, cast some chant magic, such as the mysterious missile. When they are around you, use the immediate release of the magic, such as the impact of fire. When surrounded, you can use the cream of the star eventually managed to escape.