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More emphasis on tactics Warlock Arena remedial work in prog Author: wowgold8 Source:http://www.wowgold8.com Arena of the outbreak of injuries Indisputable arena in the game as previously described like that, involving a large number of skills and wow gold. I also learn about from a number of players, when you want to do at full toughness (the outbreak) is almost impossible, because the net damage is no longer so useful in the arena. Instead, all occupational groups regard the focus on the search for control, anti-population control, to fill the gap between employment, think of ways to interrupt and silence, and other operational programs, and to make up for lack of pure hurt themselves. As of today, you will still see some of the players playing arena for the time are happy, because they would not just turn wasted time than the next chess is also longer than 20 minutes. Although the arena on the second reflects the speed fast enough, but I still believe and rely on groups of control and consume the practice of the priest healing spells, to replace the practice of war situation of the game is the key. I think the addition should also be able to find a perfect balance, but I do not want players to go without base for this chaotic speculation, in this battle before or in accordance with the previous strategy step by step manner. Toughness and the outbreak of injury In the arena in which you want to capture the best balance has become increasingly difficult. Even if there are entirely dependent on what you are playing is professional. Often have players feel that they can not prevent others from treatment, making the whole battle into a magical tug of war, or continued use of silence or groups of control technology. No one has played for a long time will eventually collapse. Output of the status of occupational injuries has become increasingly low, because it feels like, even if they are only looking at an enemy to fight (an estimated increase in the fight against all the gifts are marked with) is also little effect. The general view, the current situation in terms of the need to explain the anti-pass. Players will soon be solved by an enemy, while priests will be the side a daze, in the end is the treatment for whom we go. Toughness is vitally important - I can remember, not just to wear PvP gear, will take into account resilience factors, and its DPS output also did not imagine that high. This continues, the player will become the defense force is not very high, the other side of the offensive power will be reduced in many. In addition, once the players (in the arena) the key to survival on a few seconds, but also allows us to focus attention once again put the defense back on the job. Toughness to do really so different? This is what we talked about the issue soon. All issues related to toughness, we will go to listen carefully, to be judged. At that time I have not published any reasonable interpretation of the PVP loading. At best only a chance, through the forum to answer the netizens a comment mentioned numerical size of the change in concept. Because even we ourselves know so far into only those. From a certain extent this argument is established. If you look at the Lich King PvP equipment, you'll find as long as the equipment related to toughness, high prices do not count, but also pay more of the equipment level. The first few months, perhaps you can also get loaded PVP very high DPS (damage output) and the toughness points. And now be hard to achieve. As you know it, because of the presence of thieves. Even if you wear a full set of PVE damage put into the battlefield, he wanted to plot against you still very easy. This is the current situation has not accidental. So now there are very few people wearing PVE installed. Even if the players can finish the long march a few dozen, if not the toughness of the same will die soon. (Arms are excluded, at least for now look at the case.) Once again, I must reiterate that the explosion did not hurt as high as you might imagine, the details can be found here. Arena and skills balance We are like the arena, I think many players are also very much agree, but we do not want everybody to grasp the total lack of ethnic balance in some small measure to the improper grant. Want to see the pendulum center of gravity is the PVP with the battlefield, and even the world's flat PVP phase. We continue to believe that in fact around the battlefield, or World of Warcraft's storyline (that is, in essence, or tribes of the Union), the hope that he can do better than the arena. Arena is currently not appear to be optimistic about the situation, because in the battlefield, we found that the use of skill players, regardless of quantity or quality are better than good when it comes to the arena is much more. In other words, it's like the force we recognize: In the arena in the brush can be a good equipment, and have only the best players to get. Read phase, the battlefield would seem to reward easier. Of course, we also plan to make changes too. Did not intentionally want to remove the players favorite arena meant. But we also want high-quality equipment to the other players a chance. Of course, in different occupations would also definitely affect the final result, and that is why we need to think twice before in the team reasons. At the same time, I think the team during combat, as well as an interesting element to consider - if you want to team up with three random players, which means that you will lose a lot. Not to say that as long as a certain ethnic appearance, it is doomed to fail, I would like to express only you and other players in the team, to consider many factors are inevitable. In itself, a RNG (random outbreaks) in relation to an imbalance of the game, you also be able to honestly feel the "tactical" play and to use it? In the plug-in tool is restricted circumstances, I think it can. Please note that you are now with the superior tone toward a large group of athletic players Rulangsihu questions, to get its own theories stations live feet, the most effective way to begin is to select pairs of occupations, followed by the reliance on a certain degree of luck . That is, using the RNG (random outbreaks) won the battlefield initiative. If I say in the game, two teams by Rogue - Mage - Pastor composition, but one is pure force alone winning, nothing else matter, while the other is to rely on the same equipment and with the comp, I do not think the results of each times will be the W 50 / L 50. Similarly, if I come to team goal is to become the champion team in the World of Warcraft, I think you have to learn how devastated people - I mean more than rely on tactics to win. Group control CC just like the same injury, not a concept not worth a mention. We have designed a lot of talent around the focus almost exclusively on dealing with injuries, but we still think that this is not very effective, the more the design they'll be very angry over (even know although he is still the case), feeling they only have the sole right to certain kinds of natural intelligence, for the treatment of priests, they not only depending on regardless, but would also like a month to cut off any new plug-in it. I did not specifically S5 or S2-S4 sets the problems caused to elaborate. I'm just from the general terms, the fact is the case, it can be controlled is still a lot of skills, in addition to group therapy, as well as silence, regardless of magic see-saw, or simply kill each other, everyone can try. So I just want: the player in the game spare, spend more time to consider the next group of control, a place to stay for the CC. Natural structure The reason why we should design talent trees, are all had a special idea, and taking into account a balance to be constructed from top to bottom. Of course, we will continue to work hard to attract you more or less the player can be diversified, the cross to carry out natural choice. Very few talented players on our tree structure indicated dissatisfaction with the program, (this point is still very reassuring to), but does not mean that very few people in the choice points, when what we thought. While most people follow the routes are reasonable, but still there are very few players have Paladins increase in taxi-point penalty, pastor plus point therapy, elemental shaman, but add a little magic attacks to enhance talent. In theory, I dare say very few talented players on the construction of the program expressed surprise at the tree, but their surprise, and always will have the overall allocation of talent has brought all kinds of confusion and taken by surprise. Arena Team with I think it is competitive with this setting is quite good, it will allow you to choose the challenges will choose the technical grade or less the same players to duel. In this way you want to win the game becomes difficult for a lot of other words, the challenge increased substantially increased the probability of failure. This approach makes the 2000 a number of players at least do not Zairen anger with evil, but also through each other, let the teams together to improve skills. We are doing this to allow players to learn how to overcome the setbacks, we may in general have never tasted defeat on the battlefield, always with a feeling arrogant bullying everywhere, then a copy of the task to do Xiaoguai, but one to the PVP battlefield, the situation is different , to a lost one, the team with the introduction of a very unique set of challenges, but trip ah, psychology, in my opinion, it will make players more for their own comrades in arms were trust, but also more copies of their own responsibility ( If your rankings of the top or almost not playing PVE, then it is for your impact on not much.) Experiences of racial balance and the player feedback For those who have been the major forum to discuss differences between players in terms of racial balance, they can be described in terms of our staff is a big pressure. GIG of self-control, there have been several times hear players say, "Jesus, we find that such and such a career is invincible", but the User will immediately see a thread, "but now it has been weakened too much," I stand in a fair and reasonable point of view, said no before, even if there are weakened and no less serious than we imagined. But I did have personally seen, there are two players to prove that a job is really not a kind of weakened. I am speechless. Compared to the forum to those rumors, we are more or reliance on test results, only the test data is the most fair and most reasonable. This is our consistent work, you say to those data, of course, may also be tested as a form of proof that. In this case, our forum will certainly look for what you might call those different data, and then re-examine our tests come to the conclusion, since this is nothing wrong, what could be open to doubt it? Worse still, the alleged point of view is "the truth must be put into practice, the actual results achieved is not the same ah." Not every player's time, equipment, talent, environmental factors, and even the state, and so are all exactly the same. In many cases, our calculations are rigorously tested - basically the greatest harm to the potential through the best of circumstances so that the best player to be calculated. For a race, Take hunters for instance, first of all need to ensure that adequate operating standards in order to ensure that you hit the damage value will not fall under the too severe. (Because you can not only use a skill bar fight with the enemy, or at least they will use WOW master a variety of moves and combat strategy to combat with the enemy) I have just said is just to set the game World of Warcraft is not we might have thought that simple. Between the different ethnic groups have maintained employment relative balance, even if there strengthen and weaken the will not exceed 10%, there is no course it would be so powerful. For us, also have the responsibility, that is to continue efforts to achieve the final balance of 10% of the difference also captured off. |
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