On the 18 formula change to understand the physical damage
In fact: 3.3 seconds / 2.4 seconds / 1.7 seconds is only a limit, which is slower than this limit would be appropriate undermine the weapons skills to harm the other hand will be appropriately strengthened.
Blizzard originally designed to weapons grade, when considered only the weapons themselves, that is output per unit of time hurt DPS (damage per second) is that the weapons capability of one of the most fundamental criteria. Attack on the general terms this seems to be correct, as the knights / hunters melee damage these little changes in the occupational skills of view is correct, but for the soldiers, and thieves may not be correct for this view.
For example, thieves: ambush is a weapon (main hand) injury x250% + A, Backstab is a weapon (main hand) injury x150% + A, that is, the slower main hand weapon skills, amplified by a final damage output is high a lot of fast weapons; and soldiers have to suppress / impact of these injuries with weapons and not weapons themselves directly linked to the speed restriction (suppression is the instantaneous / impact with a fixed release time) skills, these skills only by the weapons that a single DPH impact damage, then the same grade the same level of slow weapons will obviously superior to fast weapons, and may even surpass the high of a grade of fast weapons, this is obviously not in conformity with Blizzard on the value of arms is proportional to its degree of difficulty to obtain principle.
Attention to this familiar friend would not have one of the weapons while ago an the fate of seven (52 purple hands and arms) and the Austrian Jin Fu (The article mentioned the AR, 58 blue hands and arms) compared to the article. Blizzard originally designed in accordance with the intention of fate should not be worse than the AR (generally blue-violet equipment fitted better than the high six), but because the fate of the weapons is to fast 2.6 seconds, AR is to slow weapons 3.8 seconds, because the skills / crit damage bonus and so in fact than the fate of the outstanding cheap wow gold number of AR, resulting in AR has been in the AH worth not less than 800G, and 200G fate is difficult to sell on this embarrassing situation. Blizzard is unwilling to let this mistake continue, therefore, undermine the 1.8 version of the speed limit by more than the appropriate weapon skill damage slow, fast weapons to improve the skills of the following limits damage approach to correct the problem, (personal estimate would amplification effect of the skills linked with the DPS), after the same class of weapons, whether fast or slow weapons normal attack or skill attack will have almost the same damage output.
For gamers, like AR / Crow Blade / Red Main Hand / bar lethal weapons such fad will decrease its value, while the former was not very optimistic about the quick hands / master hand weapons will be more and more of the people. On the other hand, with the rank of purple weapons will certainly better than the blue arms, blue arms they certainly better than the green, Blizzard will put an end to this game rules out any possibility of damage, as always, balance the pursuit of its claims. This is down from the 1.7 version of the appropriate part of the defensive properties of high 33% of property and equipment on the move already evident.