News

On the WoW group control


Author: wowgold8 Source:http://www.wowgold8.com

Occupation Control Skills Introduction

Go on a trip a few days before today's official website that I have read in detail the introduction, official network in a number of vocational skills to increase their job description so here I intend to put their skills to the effective group control once again explained:


Mage - Sleep - The Mage puts a monster to sleep while the party fights the other monsters.
Master of sleep is a very classic skills, overhead historical novel in Europe and America where it is an integral part of the Master were magic, so it appeared long ago in our rpg games of the. wow where sleep is defined as within the framework of 30yard displaying the enemy sleeping magic, cast time is 1.5 seconds, which is divided into three kinds of levels, effective time with the higher level and longer, respectively 20,30,40 seconds. We need to pay attention yard this range, the normal in terms of real life, 1 yard = 3 feet = 36 inches ≈ 0.914 Mi. But in the game so we can not measure, so the distance information based on a variety of magic in the game that we should gradually come to understand on the screen of this size. Because, as the Master you are usually ranked team with the monster behind the curtain as far as possible the distance, so a more accurate measure of the scope of your attack on the wow gold is necessary survival skills.

Usually sleep we should be used directly in the ranks of the most threatening of monsters, and then take the opportunity to get rid of the small were the first. In addition it can also be used to interrupt the enemy's magic, when you see an enemy, threatening to cast the magic can be interrupted in time. Finally, we must also note that some of the weaknesses of sleep magic. Undead type monsters and a lot of boss are immune to it, and the other high-level monster more than you sooner under your magic awakening, you must be more aware of their movements, sometimes tens of seconds of time will pass a. When they wake up, when you are their first goal, allow them to slow the ice with the vector Frost Bolt and Frost Nova Frost Nova used to effectively help the team race against time is also very important.


Rogue - Sap - Rogue disables a humanoid monster. You must sneak up and Sap the monster before it is attacked.
Thieves is a flexible guy, when he suddenly placed you in a time when you will find this shot very fast and channeling to flee to really hate the guy, but in the hands of the weapons are potentially toxic, is simply despicable. But his sap stun skills in groups of control is very effective, and can completely let the enemy collapsed 35 seconds, but the weakness was also evident, he can sneak in, and displaying the object is not in a state of war only in the human form of the enemy. At the same time thieves blinding blind (blinding powder needed) is also very effective containment skills, unfortunately too long cooling time to 5 minutes cause it can only be used at a critical moment, it's effect is 10 seconds to make enemies of Man No destination, and speed of walking down 60%.


Druid - Entangling Roots - Druid entangles one monster while the party fights additional monsters.
Druid against the enemy in this generalist skills are very comprehensive, and their entanglement is a very threatening, because the enemy can not move at the same time we can all-out attack against the enemy, it is very fatal. At a time when the time has reached 12 seconds, and to the highest level four fixed 21 seconds when there is an enemy of time, you can whim blasting the gunners. But this skill can only be used outdoors. In addition, the Druid's skills to appease the animal can also be played in dealing with animals to help the team when the attack results.

 

Warlock - Fear - Sends a monster running away. This is sometimes not the best to use because they can bring back help.
Warlock as a caster as they and the Master has a strong group of control skills, which is a fear. Under the earlier dot (continuous damage skills) after the fear tactics, the Warlocks have both when you are dealing with a monster or a player has an advantage. The skills from 1-3 seconds, respectively, the effective time is 10,15,20. But we must be careful of intimidation of opponents to flee in case of luring a large number of companions came.


Warlock - Banish - disables a monster for a short amount of time.
Another skill is the expulsion of group control of Warlock's second choice, because although the cast after the object within a maximum of 30 seconds can not be involved in the fighting, but it can not be received attack, so under normal circumstances be made in a sufficient to cope with the fear that unless the number of monsters more.


Priest - Psychic Scream - Similar to Fear with restrictions.
The spirit of intimidation is a priest class career as a supplementary means necessary, it can so that the enemies near the caster by 8 seconds and thus scattered fled the spirit of the shock, due to relatively long cooling time 30 seconds, threatening a short time, so it is only suitable for teams or Rather pastor themselves to be a time when the use of life-threatening.

Priest - Shackle Undead - Priest holds an undead in place while party fights other monsters [/ color]
Pastor is a sacred profession, in dealing with Undead Legion when they have a unique advantage. Constraints can be to let the priest die die a class enemy a fixed period of time, but time can only be fixed one, and once they are under attack will automatically unlock the shackles.

Although the official website is only emphasized the pastor of these two control skills, may seem very, if, but I do not think so, because there are some priests brain control skills, we can see from the presentation should be very effective. The first is brainwashed brain wash and weaken Fade, brainwashing, when a monster you can reduce a 50% of hatred degree 2 can be reduced to 80%. fade is also used to reduce the monster to the pastor's hate-degree. For a team, the priest took his own life to protect less risk is to protect the lives of other teammates, but also reduce other teammates of trouble, because priests were attacked is essential to normal in terms of tanks, rescue, so that they spend anger to provocative attacks on the priest monster, so that not only reduces the value of their anger is also so that they have been life-threatening, because the tanks when they should be doing to attack other enemies. Displaying the pastor will greatly enhance the degree of hate with the brainwashing secondary skill should be to reduce the pressure on their own. Originally the brain control is also a very effective one, but the official Web page of the pastor to the removed, it should be in some degree to? Please beta test a friend to confirm.


Item - Target Dummies
Place a dummy to attract monster attack is also a good way, a dummy can stay near 3 minutes. Manufacturing dummy engineers need 85 skills.

 

Population control analysis, extended to the team players to battle each other

Group control can be said to be an art, a team of elite tactical team in a perfect line with the impact of higher levels can be continuously monster group, and sometimes impossible to complete some tasks in general, this is the team battle online games the fun lies. Group control objective to be achieved is the loss of as little as possible to annihilate the group of the enemy.reflected in its value.

We have solo when you can see his use of a variety of skills, effective time and the specific results, we introduce is not enough light to see in practice the actual performance can be worked out. Skill mix is important, especially with the skills of others. Usually divided into three categories of occupational, tanks (human shields), gunner (mainly fire), auxiliary (blood). Building on the role of the composition of the standard three types of teams. Cite some examples, when you see a warlock dot release, you should also be placed with the dot because it is likely to close before the monster, Warlocks will cast fear, so a few dot the poor under the enemy may not yet recovered from the going to die, we no longer have this reason it is. Similarly, the soldiers should also try and blame to themselves to attract, in the solo, when you should be aware that they can cope with the number of monsters around, there is blood in the side of the companion, when the quantity can be appropriately increased to withstand a monster, the always should be prepared to be a provocative companion to the degree of increase in hatred to attract strange pick to go back to all the soldiers have to do the task.

mmorpg where groups of control when dealing with a monster model of routine to wait until we play more often will be fixed, and gradually becomes a little tedious. As a multiplayer game at this time Another interesting item is that the fighting between players. One-on-one sometimes certain professions to deal with individual career always lose out, however, fighting a different team, personal shortcomings can be offset, strengths may shine a light. This look at how the match between teammates, and how of the hostile force of group control. wow have not yet begun pvp test, but soon started, the team pvp is a very attractive activities, and most test teams as well as individuals with minds. Very often, as expected, you have to act according to circumstances. Whether we can do to focus fire one by one break? Should first attack that the enemy is the other side of the gunners, or priest? The absolute real-time combat, but also test our mental, robust performance, the skills of skilled operators, a good co-ordination are the key to victory. A lot of skills to deal with monsters and the effects are greater differences in the time required to grasp is another kind of experience. In the sb and the recent guild war where I have come to realize the fun of group p, the present computer AI is limited, people are our greatest enemy. I think wow where it makes us experience the fun, the excitement.

Conclusion

I'm through to the extreme Shouyang wow this piece of writing something, because there is no opportunity to participate in the beta test wow, so many elements are refer to experience someone else's test was written, after all, not her own experience, alone in the past in various rpg game understand it in writing, certainly inadequate, please the exhibitions! My mission is to wow experience in all aspects of the fun of interaction with people is fun, one of the biggest online games. Of course, do not forget, we also have fishing, trading (as profiteers), chat, many, many ... ...