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Rogue PVP combat Advanced outbreak of type injury


Rogue is a very aggressive physical DPS job, just get the initiative, control, anti-control for each of these words are known thieves. Many newcomers are constantly improving these points, will remain a curious bottleneck in: which I have done a good job, why I can not knock out opponents?

For it under many circumstances "can not properly use their energy to produce enough of the damage thereby putting pressure on opponents," Suo brought the Kunjing.

Thieves output per second, the biggest advantage is that stable restoration of 10 points of energy and time for each starting hands have a 100-130 point energy, but the bottleneck is in our power limit only 100-130 points. Have more control of both technology and anti-control, our job after all is a DPS output damage is our most important mission. How in the shortest possible time to take advantage of our limited energy to inflict maximum damage on each thief is very important.

In PVP, when the output control skills we need to take into account the use of term, it will need to spend energy and occupation of public CD. This will directly affect us in the [DPS], PVP unit of time will affect the output of the most important ?? income, so ? some cases we have to sacrifice out of Shi Yong Yi Xie control skills to ensure our output, in Zhandou Perhaps in the not so good-looking, but it is very effective.

Reasonable use of the skills to dominate the use of energy and into actual harm would be the most fundamental factor leading to victory.

Outbreak of the injury manufacturing, energy use and renewable

Let us look at a natural language Notes:

Relentless Strikes (5 / 5): When you use the end of technology, 20% chance per combo point to restore your energy value of 25 points.

This natural explanation in writing considerably vague, of course, most people understand that "when I have a 5 combo point when there will be 100% chance of access to the energy value of 25 points."

End of thieves skills capacity to take most of 35 points, Eviscerate to take an analogy, when I use the bone of a full star, even though I only played 35 first Eviscerate energy, then the next time a public CD I will also be the first use of bleeding opportunities - 1 second public CD back 10 energy plus relentless fight against the return of the 25 energy. Blood volume low enough so opponents could not get the support of the treatment on the fell.

And if not a relentless fight against the same energy of 35 full star Eviscerate, then the next time will be the use of bleeding in 2.5 seconds. Occupational therapy is likely to each other during this time had to use low-power blue, short or no CD or even prompt some small skill to offset damage to your Eviscerate.

If Eviscerate full energy to launch it? How much time we can get the output?

We are keen to wear PVP talent loaded the dark bleeding thief to make a further simple example, each line of text on behalf of a public CD not only a second time:

Moon Star Eviscerate 110en-35en +25 en = 100en

Bleeding 100en +10 en-35en = 75en

Bleeding 75en +10 en-35en = 50en

Bleeding 50en +10 en-35en = 25en

5th CD output generated public branch (25en +10 en = 35en):

If you add a heartless (60% chance to end the use of technology to increase after a combo point for you) or a dignity (after the skilled crit one extra combo point) and takes effect, then you can try the next revolution in the use of 4 or 5 stars Eviscerate, there will be 80% or higher chance once again to make your next CD resort to a public blood. If you do not work, you can choose to continue bleeding.

CD in five public light within us so that all the energy output of the two Eviscerate 3 hemorrhage or a bleeding injury Eviscerate 4 plus some flat cut, the main problem is that we will be in the 5 seconds its energy entirely converted into harm imposed on the other side.

These injuries to rivals for treatment of stress are obvious: the other side of the therapist may need to use the skills of some of the less secure (read article / guide-type spell) to save the lives of his teammates or the surrender of a large set of skills, rather than leisurely HOT or on a few simple instant cast can save his life.

Damage to suppress the situation will effectively promote the treatment of opponents who turned to defense, defense when opponents begin displaying on the offensive side is more favorable. Perhaps your partner will get a chance to counter or kill an opponent with direct damage to your opponents with the outbreak of the spike. Your goals may also use life-saving skills early to escape the robbery or even his other partner will sacrifice some of which could be offensive to use the skills used U-turn back to help this poor ghost life insurance.

We are in the shortest possible time and rational use of their energy into the outbreak of a large number of injuries, you can give yourself or your teammates to create opportunities. This total energy than leaving only 20 and a bleeding every 3 seconds half a dozen opponents of the actual harm to the much higher pressure. Just as the half-open tap, as you would like to help wash away a big guy he is probably very difficult, so take the time to find a bucket while playing it, and then a bucket of water down to, uh ... ... the whole world clean up .

More than just a simple example, the variables encountered in actual combat, more or less affect your actions. Different talents also have different damage output structure, slight modifications can be incorporated into many tactics to. In particular, damage, this talent for the control of energy is the most simple and most effective talent.

Other pure defensive skills, you can use this period under the circumstances, in other words, with defensive skills to protect us not be interrupted to hurt the outbreak: opening dodge to deal with the physical occupation, see the opponents read the sheep / fear skills like the pastor or near instantaneous fear before you are ready to open his cloak to keep the output during this period will not be interrupted ... ... although they would often open when the public CD cloak tight, but to know that we are the least troubled by this job.

When you encounter rival overall, a thief, when the implementation of tight man-mark, remember to tell your teammates to complete the above this should be something you do in your skills and delivery of light before being struck down for you and to create opportunities for your team, try not to waste too frequently, and decreasing public CD to be defensive in the CC.

Do not want the enemy offensive way to attack him, and kept attacking him. - George Patton

Equipment Selection: In the S3 season, I took a gray tongue jewelry often full of energy after the kidney out of a series of critical strike hit an opponent with high blood brought down in an instant kill to complete, one side often spectators friend would exclaim, "This is a revolutionary Kidney Shot!" So far this tactic is still effective, even in complex PVE's BOSS fight is also essential. When you select when bleeding and fighting talent, T6 talisman will be your best friend before 80. Backstab damage or shadow dance skills of critical strike talent had seen enough, take some additional AP's jewelry to ensure the efficiency of output, increase it more.

Offensive use of the disappeared

About to disappear each time when many people would think of hiding away the cheap wow gold skills of opponents, blinding disappear Sap, also remembered that he was designated body, slow down when using it to lift these restrictions, even when the fire was set using the disappearance to save their lives. All right, but coupled with a bar, the opportunity comes greater use must be away to attack!

With the mean loss of use:

Deep shadow dance keen talent thief, as long as 2 points out of dirty, in the face of a 50% blood volume of the target, for a little time to recover some energy, you can rest assured that you resorted to the disappearance of his premeditated attack and and a series of follow-up hit Eviscerate damage skills, goal blood pressure to less than 35% limit, you hit every noxious skills equivalent to an extra profit of 20% of the damage. Similarly, as in the manufacture of the lock in the halo injury, opponents and even the opportunity to use Combat Master did not. Even if the objectives are being treated, as long as your partner to help make up the primary tool also can end the battle. Even if the opponents to survive in the next period of time, the opposite point of treatment fails to pay the price it is very difficult to pull up the blood limit again - that the same for you and your partner some opportunities, right?

Combined with the first example, we can easily achieve this output by:

Moon Star Eviscerate 110en-35en +25 en = 100en

Disappeared premeditated attack 100en +10 en-40en = 70en

Moon Star Eviscerate 70en +10 en-35en +25 en = 70en

Backstab 70en +10 en-45en = 35en

Backstab 35en +10 en-45en = 0en

Even in the hands of shadow dance has been used, and a chance late in the battle (for shadow dance thief, the first round of the decrease of time is the mid-and late after a) play such a card opponents will certainly very depressing. Damage thief is the same as Eviscerate => disappear attack => Damage => Cold Blood Eviscerate, but to pay attention to stay on for some energy Eviscerate case when the second form of energy not hurt interrupted.

Of course, we can combine these ideas to the arena after the conversion goal set fire to do reference: some energy left after the disappearance of starting hands of other goals (whether it is an ambush, Garrote, or attack), which is a fast and efficient save star - Output - Finishing cycle - and then the output method. In order to protect the success rate of disappearance, keep in mind the subject of the article to "disappear BUG" description and more to practice.

Hit in the kidney disappeared after the use of:

Everyone will feel after experiencing kidney attack succeeded not kill the energy situation, often we can budget to the normal output of injury and still not kill the poor, and this is always very frustrating. Maybe you can play a main attack skills to save less energy disappears under a surprise attack rivals to increase the 2-3 combo point Eviscerate Reply 25en again resorted to a stage beyond main attack skills. But be sure to remember the case of a legal system is absolutely not professional to use Garrote. Even if your attack is first reduced in the same (ie only halo 2 seconds), otherwise the rival open battle master once the situation will become difficult to predict. Continuous use of the halo lock also helps to create opportunities for his teammates, perhaps the last few seconds in the kidney hit the mage you can get rid of his Gen Pichong read a Frostbolt, do not let your goals in the kidney immediately after the drill into the pillars hit back to!

The above situation is very common and well understood. But the real war, many people can not very well implemented, the subconscious always like to keep to the defensive skills that only can we overcome this unconscious destiny in their own hands, so that performance is improved. I do understand that these are far above than to say these words to be more difficult, may be a long and painful process - at least my personal experience is that, I believe many people who came to the same.

I do not want to hear the report said, "We stick to their positions." Devil we do not adhere to any position. Devils stick to go to Germany. We wasted no time in attacking! - George Patton

Limit outbreak Shadow Dance:

Practice through a very long time, I found this gift to the relentless fight against the utilization rates are high, is the strongest in the duel arena and the outbreak of type talent.

Duel instance:

Sap => Garrote => split => Shadow Dance + planned + sneak attack => Eviscerate => ambush => attack (reduced) => kidney => ambush

In this set of locks in the first steal a halo star. 5 star opener fragmentation is free, and I have planned to exert an additional cost the equivalent of a mere 10 energy Eviscerate, Kidney Shot then return the energy to support a 25 ambush. If you do not pay rival badge / no flash / no super strong reduction of coma time gift, then eat a full 14 seconds of the halo that locks are likely to die directly. In 14 seconds, the two DOT has full control of the halo to play a role in the lock, if the opponents eager to sneak out badges solution, after that there are diminishing the attack, and kidney attack waiting for him, if the solution renal hit (in fact I output was the damage had been almost), we need to do is continue to play an ambush or simply disappear resort to a shadow step ambush to end the fighting under the like. Both the output capacity or the flexibility of response to be much stronger than in a surprise attack or kidney attack in open play Shadow Dance N ambush.

If your opponent to surrender the badge to hold on to this one offensive, then insist on living to decline after the first round, then disappear over satellite Eviscerate Blind attack hit a Unsouled lock to end it all it wants.

In the same arena, we can Eviscerate / fragmented technology like the end of the beginning and then open the shadow dance RUSH, we must make full use of planned end use of technology to increase your energy is not the opportunity to return to most effectively improve your the power of the outbreak. If you're out of the dignity of the talent and received the support of teammates, the effect will be even better.

Make your attack more like waves slapping the beach rock on the big wave bar, do not let it turn into a small stream; try to use more tactics, practice it and perfect it in conjunction with their style, this output way will give you more opportunities to victory.

PS:

3.1.3 version of the above kinds of tactics to suppress the pain with the inscription of the discipline priest is no longer applicable, 3.0.5 version I have used this tactic as well as its breed to deal with the server version of all the priests (including the dwarf), tree Germany and milk Sa won an overwhelming victory when.

A friend recommended me to use the 3.1.3 version of the fighting and the priest talent to a duel, although the winning percentage is also a good start, but after a teammate after practice and study of new problems, the minister can be a dangerous blood Shadow magic damage when killing feast release the use of time, take the opportunity to raise their blood and live for the 2nd fear. Fighting against a thief, a priest badges mean you could be resorted to only go to avoid a disease kite, and 1 or even fear of a 2nd, the minister who without residues, then fighting a thief does not pay I'm afraid the price point will be kite that the situation will become increasingly difficult so slowly.

* Discipline measures grazing areas: Pastor in blood when the early release of dangerous shadow magic to share the killing feast of injury, once you use at this time thieves kill feast then a priest to read the ascetic, the feast will be killed there is no threat. To deal with the pain impulse to suppress and keep the sword dance is more cost effective than dealing with the killing feast.