Shaman Totem skills improved ghost wolf skills appear
You most want to know the ghost wolf

Call the ghost wolf is a 2, respectively, each have 4050's HP (at 70 pm), before they attack only the very poor ability, no skills, but this version adds new skills.
Slam:
Melee range
Prompt 45 seconds cooling
The other stunning for 2 seconds. (Stun category)
Twin roaring
Prompt 1 second cooling
Your ghost wolf started howling, forcing the enemy attacks them. (Invalid on the player)
Soul Walking
25 yards
Prompt 32 seconds cooling
Lift your body all movement impairing effects and makes your speed increase of 60% for 15 seconds (this is physical BUFF BUFF, can not disperse!)
Soul Hunting
100 yards
Prompt 10 seconds cooling
Wolf attacks on your soul in the next 5 seconds you and treatment of their own.
And a death duel riding a bit and found a very nice wolf, first blood will not soon have to be spike, and can be controlled. Also, they have no energy, no anger there is no magic, that is a cool skill to want to use the issue to worry about consumption. IAS visual 1.0 seconds, after each attack the soul hunting blood back 100-120, for a 51 talent is very good.
See the soul of walking did not notice that magic effect or physical effect, but no matter what kind of pretty good.
DOWN in the world server, the following updates are all theoretical content.
New Skills: Wind Shock
It seems the rumor is true, Wind Shock is the new Shaman abilities will do. 16 can learn the first level, in the 16's when the consumption is unknown, but in 70 when a Shock 236 mana consumption, this is the new consumption of low-level magic system, prohibiting the practice of down ranking, is certain that When you're 16 to learn this skill, when consumption is definitely not 236 mana.
Wind Shock
236 Mana 20 yards
Prompt 6 seconds cooling
Instantaneous release of a strong wind impact goals, not create any harm, but to reduce your threat. And interrupt the current facilities and banned his hair in the next two seconds to use any of the spells.

Some elements
Totem of Wrath
138 Mana, 80 can learn level 4
Feet in the caster calls a 5 HP, Totem of Wrath. Totem by 40 yards all the teams / team members of the spell effect 160 points, while 3% of the hostile target critical strike chance for 2 minutes.
Witchcraft
150 Mana, 80 can learn
The release of 1.5 seconds and 45 seconds cooling
Target into a frog. Impact when the target is black magic and attack skills can not be used. Damage on the target may break the effect, sustained 30 seconds, the same time there is only one target can be affected by black magic, witchcraft only to the human-based biological and animal work.
Flame Shock
471 Mana, 80 can be learned, the first nine
Manufacturing 500 fire damage, and in the next 12 seconds, 556 fire damage Manufacturing
Chain Lightning
769 Mana, 80 can be learned, the first seven
2 seconds the release, 6 sec cooldown
First strike 973-1111 Nature damage, and the next two goals for each goal the reduction of 30%.
Lightning Bolt
295 Mana, 79 can learn the first 14
715-815 Nature damage
Earthquake hit
500 Mana, 79 can learn the first 10
Manufacturing 849-895 Nature damage, interrupted by the enemy, and the current cast within the next 2 seconds to use the spells against targets
Stone Totem
132 Mana, 78 can learn the first 10
Instant cast, 30 seconds cooling
Totem HP1620, for 15 seconds, mocking all enemies within 8 yards. Stone claw totem attack the enemy 50% chance of Halo 3 seconds.
Magma Totem
598 Mana, 78 can be learned, the first seven
For 20 seconds, every 2 seconds caused 172 injuries to the surrounding target
Frost Shock
532 Mana, 78 can be learned, the first seven
802-848 Frost damage and reduce the other 50% movement speed for 8 seconds. Create a lot of hatred.
Lava
Level 75
650 Mana 30 yards
2 seconds the release of 8 seconds cooling
888-1132 Fire damage if the enemy who have Flame Shock of the DOT, DOT lava violent will absorb this and make violent storm hit the lava
Flametongue Totem
70 can be learned, 305 mana
All team members within 30 yards of magic strength by 144 points
Enhanced part of the
Strength of Earth Totem
277 Mana, 80 to learn, grade 8
Increase in all squad members within 30 yards of the power and agility of 192 points.
Lightning Shield
No consumption, instantaneous, 80-grade school, the first 11
3 balls, each ball 380 hurt
Frost Weapons
177 Mana, 80 can be learned, the first nine
Attack has a chance to cause 471-472 damage on the other side, and slow down the cheap wow gold speed the other 50% for 8 seconds.
Frost Resistance Totem
236 Mana, 80 can be learned, level 6
Frost resistance increased 130
Fire Resistance Totem (and 5, as should be an error)
236 Mana, 80 can be learned, level 6
Increase the flame resistance of 70
Stone skin totem
295 Mana, 78 can learn the first 10
Increase in all squad members within 30 yards of armor 1150.
Flametongue Weapon
177 Mana, 76 can be learned, the first nine
Increase the spell power Ss2 point (there is no specific figures), each attack resulted in 77.9-240 burns
Windfury Weapon
207 Mana, 70 can be learned, the first eight
20% chance to attack twice for 1250 attack power with the added incentive attack
Restoration of part of the magic
Mana Spring Totem
118 Mana, 80 can be learned, the first eight
The team members within 30 yards to restore 34 mana every 2 seconds for 2 minutes
Totem fountain of life
88 Mana, 80 can be learned, the first nine
Team members within 20 yards of 25 every 2 seconds to restore life for 2 minutes
Healing Wave
3 seconds cast, and consumption of 739,80-grade school, 14th grade
Treatment 3034-3466,
Earth more weapons
80 to learn, level 6
26 additional treatment, and treatment, 20% chance to give each other a HOT, 12 seconds, the value of treatment of 652 lives (though written here is 26, but the effect is the first level, level 5 has been treated is +110 , then the first six definitely more)
Earth Shield
443 Mana, 80 can learn level 5
6 balls, each ball 337 back to life. Earth Shield effect with the goal to reduce 30% of the spell defeat the effect (that is when you cast harm caused by reading articles back)
Ancestors of the soul
2129 Mana, 80-grade school, the first seven
Resurrection of a target value for 1800 and 1365 mana life
Lesser Healing Wave
443 Mana, 77 can be learned, the first nine
1606-1834 results
Water Shield
76 can be learned, the first nine
3 ball, every 5 seconds back 100 demons, was hit when the consumption of a ball, to restore 407 mana.
Conclusion
Shaman changes to the current position on so many, BLZ totem has joined the high-grade and high grade magic adjusted consumption.
And other pre-open to serve people when I copy a 80 shaman to test services, and then test the effect of a few new skills, and before that, please remain objective, do not presume to have the vision to look WLK TBC shaman.
TBC before opening, Who would have thought enhance shaman will be necessary RAID melee group? Who would have thought a strong element of Shaman DPS?
So before opening in WLK, WLK shaman look like? You who would say that looks very clear?
The answer we all know, should now do is to calm the watch, not without permission in order to look after the pessimistic vision started to complain.
Complaining will not solve the problem, but will not let your day was more than good. "Cry the children have milk to drink," This sentence is a forum for the blizzard. You cry to BLZ not see the Yangtze River section, will not be ignored.