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Smart thieves point of thinking skills with


Skills with points:
Assassination 8
Strengthen Eviscerate 3 (Eviscerate damage upgrade 15%) brutal 5 (critical strike chance by 5%)
Combat 20:00
Strengthening Gouge 3 (1.5 seconds to extend the hammering effect) to strengthen the evil attack 2 (evil attack to reduce energy consumption 5%)
Lightning Reaction 2 (upgrade dodge 2%) Improved Backstab 3 (Backstab crit chance to upgrade 30%), precision 5 (hit increased by 5%)
Dual wielding Weapon Specialization (deputy weapon damage by 50%)
Keen 23:00
Fraud Master 5 (reduced stealthed enemies to find the probability of) disguise 2 (stealthed movement speed by 6%)
Time 5 (Backstab, twisted roar, ambush damage increase by 20%)
Active (ambush, twist roar, attack 75% chance of adding a train hit points) strengthen the ambush (ambush crit chance to upgrade 40%)
Preparation 1 (use the skills immediately after the theft charge other end) to strengthen attack (attack kill energy by 20)

Equipment configuration: main hand dagger, sword deputy

Description:
With a point system that can be said that the major forum for the site with little or no see. Cold-blooded look is quite a sacrifice, but is indeed justified. 60 thieves, we use the cold-blooded about 1500 after the injury complex, but also to 1800. The Commoner, this is a terrible hurt. But with all copies of the opening, people getting better and better equipment, whether commoner or Leather, everyone's blood overall all on the rise, so, 1800's injury also could not form an attack. Solution of 60 soldiers in particular are often only three tricks thieves. How can sustained cheap wow gold combat thieves will be crucial. Many people think that thieves or assassins, the pursuit is a one-time high damage output, then why not call assassin called Rogue? Because thieves are smart.

The use of talent, we have to think about a man fighting attack.

Sneak attack (just 40 points after being enhanced energy, initiative, 75% chance to add a train hit point) white halo 4 seconds
There are three combo point case, came back behind a thorn, 4 combo point, and then went in front when in the wake of a hammering fast (5.5 seconds to resume 60-point effort of the) 5 with Click on, rest and so fast wake up time a kidney stunned for 5 seconds.

Only two cases combo point, 2 evil 4 combo point attack (a total of 80 points Hao energy, halo 4 seconds to return 40 energy attack with 40 points, energy, attack the moment with the 0.5 seconds, almost 60-point energy can be recovered. 100 +60-40-80 = 40 point effort, that is, the enemy just when we wake up 55 points, energy) of a hammering (5.5 seconds to resume 60-point effort of the) 5 The bonus, rest and so fast wake up time a kidney stunned for 5 seconds.

5 seconds to restore 40-point effort with a time of 5.5 seconds Gouge 60-point energy can be recovered, lost kidney also hit 65 points 35 points effort.

Evil - "Gouge, so hammering almost 4 seconds faster when we wake up full of energy, disappear, attack -" Evil (a waste of a point)
Then 5 combo points, kidney shot (another 5 seconds) evil - "Gouge -" ready - "disappeared -" sneak attack - "Evil -" Kidney Shot - "Evil - backstab - kidney shot -" Backstab - "Eviscerate

What? Not dead? Is this is the BOSS? You recognize the right, / sleep

This is the ideal situation attack others when they are not immune gear. Opponents can not wake up during this period, a total time of 51 seconds of vertigo, hammering the middle of using the three non-combat time, 16.5 seconds. So ,51-16.5 = 34.5 seconds. Suppose the main hand dagger speed 1.6 2.2 then the main hand sword deputies were attacked 21 times, deputies were attacked 15 times. Knife injuries in the 100 / times, sword damage 120 / time (at 75% counted) 21X100 +15 X120 = 3900 this center also includes many evil and Backstab, Eviscerate final head about the total damage in 5000. I believe most people have already collapsed. Even if not dead, You are still blood ah.

Of course, this is theoretical. Actual combat is not so ideal situation. But you can see, this distribution points to the thieves enough time for rest and reflection. Rules considered by 6 seconds, 5.5 seconds to hit a chisel, basically you can re-stealth. Ambush and backstab more than 50% chance, or there is considerable room for you with flexibility.