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Some details of the shooting talent to further increase the About rapid fire, bloodthirsty, battle of the drums, war drums, rapid and Sunder, macro and manual, jewel of the debate Earlier: This article can not increase your DPS from 2000 to 4000, but if the increase from 3000 to 3300, believe it is still possible. Of course, you can also saying "these things do not add up to significant drifting across the face," and, of course, I think you do not know the difference between 4000DPS and 4200DPS why your DPS is always lower than the others, you always face black Bale. This paper aims to refine the details and means, if you do not have patience, or you can find muddling along, you can turn off the browser is to burn a Hong comparison. You can not top DPS as a hunter. One of the top hunters are after every BOSS summarize their experience, find their mistakes. Even if only for the output of more than 1 second over a skill and a few of the DPS. Many of the details together, it becomes a gap. Add up a lot of difference, is one of the top hunters and the difference between ordinary hunters.
Haemophilus will appear 40 seconds 4 Chimera +4 subtarget = 12 seconds, no speed gain skills. If the count is combined with Austrian radio 6 to 7 times X1.5, equal to 9 seconds to 10.5 seconds to accelerate skills, no gains. Is a nonCG bloodthirsty hunters in 40 seconds in (Insert Olympic shooting) skills only an income 4021 = 19 seconds Or 4022.5 = 17.5 seconds That the number of solid earnings 19/1.5 = solid gains 12.666 ... times 17.5/1.5 = 11.6666 .... times If it is not inserted Austrian radio, according to the above calculation 40/1.5 = 18.666 views Ji She questions: Insert the Austrian radio, then A maximum of 15 seconds Ji She has 2 Chimera +2 +2 Olympic target shooting = 9 seconds of the time not have the skills to accelerate gains, time is only 6 seconds. (As a starting point to Chimera Chimera with 15 seconds remaining 13.5 seconds and 12 seconds when the target for 6 seconds when the Olympic shooting Olympic shot 4.5 seconds when the Chimera 3 seconds when the target which therefore played a Jishe Prompt 6 spent 9 seconds) Bestcase scenario does not insert Austrian radio, Chimera 1 +1 = 3 seconds, no aiming skills to accelerate revenue, earnings time of 12 seconds. Random entry: Preparatory problems If a CG immediately after preparation Jishe hunters have no skill to accelerate gains 6 seconds (2 Chimera target), Insert the Austrian general hunter was shot 9 seconds (2 Chimera target, Austrian radio). Here is also not consider the use of the situation after the target glyph, a target glyph, then a return will be more small (Haemophilus pm). Then, the rest is to compare the automatic and secure. Introduced the following conclusions: Excluding the case of Austria shot, rapid fire, if used separately, we have 30 seconds in the three cycles, in theory, can play three more solid. (Chimera target> solid X5> Chimera target) Automatic number for the 40/1.74 +30 / 1.356 = 23 +22.1 = 45.1 Ji She and Haemophilus open with, then less three solid Automatic number is 30/1.043 +10 / 1.74 +30 / 2.26 = 28.8 +5.7 +13.3 = 47.8 That is, in the absence into the Austrian case of fire, If Jishe and bloodthirsty while open, you can have an extra 2.7 full BUFF automatically. If Jishe and bloodthirsty separate open, you can play three more nonfull BUFF solid. If brought into the Olympic shot, in fact, under the original firm Jishe more out of the same quantity as the original, is nothing more than the 10 seconds cycle replaced by a solid Olympic shot only. (Chimera target> solid X4 + Austrian radio> Chimera Chimera target or target> Austrian radio firm X3 + X2> Chimera target) Therefore, more than three or solid. Forget that long, simply fell into the final comparison 2.7 full automatic and three nonBUFF BUFF strong contrast to the full. (In fact, this conclusion is also rather ambiguous, because the extra 2.7 auto is not really all over BUFF, choose not to everyone's SP, as in the calculation of the press are full BUFF) Consider the CG, the final available Conclusion: 1, there are orange bow, the bloodthirsty and Ji She should be used separately. 2, no orange bow, whether into the Austrian radio, Ji She and Bloodlust can also open, but the effect is not so obvious. 3, prepared at the instant after the shot and then use rapid fire skills. 4, the correct cycle of outbreaks are: The first prompt skills> open Jishe jewelry> the second prompt skills> Jishe the end of> the third time instant skills> jewelry end of the Fighting the war drums and drums, rapid and Sunder Drums of War Use: to team members around the attack strength increases by 60 points, spell power by 30 points, 30 seconds. 80 and above the target is invalid. Battle drums Use: to make near the level of team members with the rapid increase of 80, sustained 30 seconds. Not on 80 or more goals into effect. What does that mean? This means that the firm is equal to or less than 1.5 seconds, the battle of the drum will only act on the automatic fire. The drums of war are acting on all the skills and automatic fire on. Even if no other acceleration BUFF, war drums are used only in the solid and automatic. If you have seen the damage panel, you will find a solid + automatically account for about 50% of your total damage is about light, then automatically compared to 25% or so. Conclusion: 1, to AP drum, not drum rapidly. 2, due to the role of rapid property only in a stable and automatic, and has accelerated in the role only under the automatic BUFF. So try to select Sunder equipment, not to push back armor, but when in addition to the rapid SW is Sunder Macro and manual More controversial topic. If you have played with fire pumping stakes by the macro, you will find skills is totally in accordance with the CD to play out, did not hand the difference. This conclusion which many do have the guidance of the macro, I would not demonstrated. Then, Why play that hand than many highoutput high macro? Because: Macro will be interrupted. Once the macro has been interrupted, then will begin to redefine. For example you only 1 second on Chimera CD ended, this time you begin to press the macro, the macro will try to beat Chimera, but this time Chimera also CD, then play a solid, until the next cycle start, 9 seconds after that. In other words, you shoot the Chimera was delayed 8 seconds to play out. The prompt other skills analogy. Macro will interrupt the automatic interruption caused by fire (forget where to see the cheap wow gold conclusion of). BOSS war will break the macro situation: Running Position Suspended animation Out of range For target If you want to achieve higher DPS, you need to move beyond these first cycle of manual output, until you reach the right immediately after the cycle started by the macro output, that is aimed at and CD Chimera skills have not started it immediately macro output. Conclusion: Macro is very effective, but also nontraining manual is not. At the same time, the entire RAID are looking at section CD is not pleasant thing, when the stakes can be used purely macro. In fact, it is only hand out two macros only. 1, the output macro shooting 2, BM stable macro Note that unless you really play or not to try to use highAustrian radio, or rhythm would be very confusing, do not use the target glyph. Well, prompt skills by shooting out the macro twice, then with the tiger, not a good sound macro output. (Socalled tiger, macro stability and silence are simply written into the killing Bale) Attached to the macro: Macro shooting: / Cast! Auto Shot / Cast Silencing Shot / Cast [target = pettarget, exists] Kill Command / Castsequence reset = 9.7 Chimera shot, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire / Castsequence reset = 9.7fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire, automatic fire / Cast Steady Shot BM macro (not into Austrian radio): # Showtooltip Steady Shot / Cast [target = pettarget, exists] Kill Command / Cast Silencing Shot / Cast Steady Shot / Script UIErrorsFrame: Clear () BM macro (insert Austrian radio): # Showtooltip Steady Shot / Cast [target = pettarget, exists] Kill Command / Cast Silencing Shot / Castsequence reset = 6 Arcane Shot, Steady Shot, Steady Shot, Steady Shot / Script UIErrorsFrame: Clear () It is as simple, slightly under the wrong also big problem. Many people asked colorful, plug 20AP or 10 min of the problem. Conclusions and calculated as follows: First, colorful 12 min 3% of violent injuries No suspense, with the toes to count more than 10 min and injured more than 3% of the violent relationship. Second, 20AP and 10 min gem According to the properties of Z Big Calculator "firing LR 3.1.3 Properties Calculator v1.20r orange bow" 10 Min stones actual score 2.9928 * 10 = 29.928 20AP of the actual score 1.0000 * 20 = 20.000 Conclusion: 10 agility gem income is far higher than 20AP The difference is very great, some of the pseudohighback San Leba can play? There is no calculator please go to top posts to find. Additional 10 and 5 explosive burst 10AP gem choices: 10 explosive scoring 29.413 Score of 24.709 5 burst 10AP Little difference, in theory, gem 10 points better explosion How to promote explosive point will not overflow. However, due to problems related to face, adjust it according to their own situation. Written in the last Write so many, in fact, a most beautiful DPS numbers because: 1, operational time 2, the team Of course, this is something you can not decide, at least one person you can not decide. You can do is: 0, good character allows you to receive more treatment and get the equipment you want, believe it right. 1, do not hang up, drink a bottle of Blue may be able to raise a number of DPS, but when necessary, a red can raise more damage. 2, familiar with each of BOSS, the output for each second of time, but do not make mistakes. 3, if possible, play Pearl of influence or A mirror is DPS's. 4, attention to detail. |
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