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The Road Warrior PVP arena of high end defensive talent I. Introduction: whenever we talk about anti-war pvp a bunch to everyone talking about the state We all know that anti-war flags and the field is very strong but specific to the arena in which things need to do and need to pay attention to Instead, lack of experience are almost all on defense pvp discussion is duel Online search for the next few posts on the anti-war arena and experience Case However, in 33 or 55 anti-war slowly become different in the army of self-restraint can be very effective in some team Here are the 33 U.S. service vengeance group ranks the first ride of the anti-war war war armory This shows that anti-war in the arena of great potential Their play is so, according to a friend Today, playing with a friend, he said his Warrior fighting the war has been riding a 2765. Legend extremely violent, anti-war bust through defense equipment, stack Sunder, with a death knell, touch the legs begin to break a direct short to meet the Devastate glyph, 5 seconds, 5 broken arms after the war over 5 meal break hack, Meng shield no more than making a few number of BUFF, and anti-war disarmament also increase injury, assault, disarm, shock punching, Knight's team is not dead. Shield against exactly three teammates, with silence, a variety of halo, high outbreak, he had no desire for things would have it MT Second, analysis (the analysis only for the peace of riding above the auxiliary flow dps play, different combinations of anti-war talent difference is not small) Equipment 1. Could see from the armory in this anti-war equipment, there is still much room for improvement, there are many pieces of the body 226 of the parts, shows anti-war arena equipment entry threshold is not high. 2. As low as 115 toughness (1.2% by blasting, loading the body only 2 s, shoulder and the main hand, and I believe if he had time to participate in activities, will replace t9 shoulders output kit) and up to 42% Sunder, Sunder property of all spare parts are almost always the main part of the output sets of mixed choose t9 defense to wear, although more general, but his equipment can tell the main ideas --- to give up the toughness and the block selection Sunder, rely on high armor and anti-war come and go like the wind in the [[Mars]] and [[most drastic]] to improve survival. Talent 1. Weapons + 15 points out of puncture injuries, although the anti-war stance has been able to intercept the three, but still indispensable tactical masters, rush phase of the fighting posture important for 10% armor, in addition to strengthening the EU for its anti-war anger slow to upgrade manufacturing many. 2. Abandon [[tough]] 30% of the free deceleration can be seen from his teammates and most of deregulation [[Mars]] 3. [[Enhanced armor]], 5 marks the beginning of breaking a rush to strengthen armor can also affect the [[Devastate]], a 5 stack quickly established an early break to advantage. 4. [[Enhanced disarm]] [[enhanced spell reflection]] [[defense]] traditional pvp talent, Colombia does not explain Glyph 1. Shield Glyph Meng, Meng shield increase of 10% after the block. 2. Sasser Glyph to reduce the Sasser 3 seconds cd, God and technology arena, 17 seconds a group of kidney strike, can not dodge parry parry played thieves know 3. Devastate glyph, a stacked layer 2 Sunder, the essence of 4. Little Eagle Man - Emergency Strike Command Teammate 1. Better to have died as teammate dps career 2. To be added Third, the discussion Since want to try a combination of anti-war, so in recent days there have been some ideas and thoughts, combined with some common anti-war flags duel experience, compiled some ideas on anti-war primary role in the arena, there is root, and the specific operation and significance of hope that the master particularly the use of defensive talent in the arena to display their skill predecessor had guided Paizhuan. 1. Hardly controlled, it is anti-war better than the other systems into the arena and the core of soldiers, [[Ares]] wow talent is definitely worthy of its name the most talented, the whole attitude of the EU and 15 seconds, 30 seconds interception aid care, with rampaging free bored Wrath free of fear, defense become the arena of the most difficult to control the gift. 2. Survivability control most drastic + shield + shield against injury + enhanced anti-war revenge ---- fight? Brother, do not explain 3. Auxiliary capacity --- Sunder, 9 angry with the glyph can be quickly destroyed in the rapid activation on the target stack full Sunder --- Rapid fire, through the [[strengthening disarmament]] 10s can not disperse the damage to increase, 40s over most of the cd the short life-saving skills --- Protection, [[enhanced spell reflection]] thinking how far this would be purely the result of a number of good, and I can imagine a sense of superior anti-war action in the arena and let the other side of the Master Druid displaying the Sheep and the hair to shrink from the scene, but really high demands on the players, there is the other emergency fire, lava burst, if not counter to the arrow or confusion, but a little reluctant to even give each other heart to interrupt their own, are There may be saved to a teammate --- Help, [[defense]] 30s 6s a continuous non-dispersed small shield wall, it can be said that talent is a core of defensive talent arena. Very short cd, can be used to solve other urgent fire early, more early used up, so that one's own great skills to pay more night out. such as playing RMP, a commonly used tactic is to first use of the absolute upper hand thief Act set a goal of fire, until the time of the great skill to break out, such as ms AC inhibited, qs to prevent break open invincible plus blood, or other insignia solution sheep amuse his teammates, when thieves method is easy once specialized in another goal to kill each other. However, use of nursing assistance to reduce the injury of 30% + shield Anti, had stolen kidney can top 6 seconds, rather than too fast pay off big skills. --- Disperse, 6 seconds a stable shield fierce, with the Sword shield onslaught, destined goal set fire buff who is completely impossible, the protracted war shield under the Emergency + fierce, to disperse the free / activation key skills like the protection of victory once Sunder throw .5 min to disperse the teammates ms or arms warfare is the case, you can disarm a set with a signal fire. --- Command roar, the equivalent of more than 10% of life is also very impressive. 4. Interrupt capability [[Shield attack]] cd: 10s counter-four seconds, with the talent [[ban]] silence 3s [[Heroic throw]] cd1min 0-30 yards 0 angry with talent [[ban]] silence 3s, the key moment of silence full strength [[EU]] 15s with the God of War [[Block]] 30s with the God of War [[Shock Slam]] 30s lying 5s and block were reduced Sasser [[Sasser]] 17s punched unconscious 4s and shock were reduced interception [[Broken lamps roar]] 2min 8s continued Have the most powerful anti-war interrupted, after the strange opening to disperse the target Ends full armor buff after each other can be turned to intercept the treatment, a series of control + silence can add a treatment of no one within ten seconds in the blood thereby creating a pressure directly extract a great start and even skills. Similarly, if in a passive, highly interrupted by the outbreak can break each other's legal systems to save to your teammates. In a word, anti-war can do too much need to do too much, for the anti-war we are far from a weapon with a four-year battle skill, handy person is more rare, defense pvp road has just begun, a variety of incompatible various ideas running around in circles and confusion are understandable, but we can not underestimate the power of this line talent, not shouting vociferously tired day after day without brain death Hamstring Why, do not want to change kind of mood to put it differently Why play soldier, come together to study the way pvp defense bar, mixing feces stick might be more fascinating than the killing machines it! vista: do not know how harsh the role of the JJC, the time at 80. Version of the current 70 plus I prefer the ear-piercing, blood heat. Talk about the injuries and the harsh trade-off between. A: Start with 33 Anti-war manufacturing capabilities injury is a major weakness of poor 1. It needs to be equipped with violence, to improve the injury, if a piercing out, there is no serious injury is one thing, there is no needle drop is a big 2. Raspy biggest advantage is that a group deceleration, followed by a defensive posture is slow, because of short duration because, even if a single goal to maintain the deceleration is also extremely cost cd and anger, on the stick compared to the single goal of fighting Hamstring actually cut is not worse than the harsh, because 50% of the time people are fighting anti-war stance stick fighting Fighting stance ------[ Sasser / shock Slam / Shield attack / assault / destruction] of these key skills can be used in combat stance, more than 10% and 10% damage armor Defense posture ------[ intercept / disarm / aid care / revenge / shield file], both self-protection skills and life-saving skills Therefore concluded that no harsh biggest shortcoming is the time the fire was set to keep opponents can not slow down, but anti-war in general will not be in the 33 goals set the fire, so do not have a 22 anti-war words of truth does not fit to play 22, because of the advantages of prominent anti-war also highlights the shortcomings, So, switch can be used as a gift specifically targeted at the 22 (such as double dps teams) and weapons for the hit talent And 22, the defensive posture of time under the main, but also for double dps talent, does not seek to create long-term harm to the pressure, a willing ear + dead good If it is purely defensive combination of not-for-talent then I think the damage is more important to enhance the ability of serious injury should be more excellent puncture and 55 under the harsh words of editor and puncture injuries in 55 of similar weight, but this depends on the combination of it looks like most of the soldiers chosen puncture injuries If it is serving 70 countries to discuss the words of Sasser and the harsh trade-off between? Or practice your fighting stance Sasser fighting over it to find a slow job well done mate fidslick: Anti-war future of the highlights I guess there are these areas Group reflection: 22 has passed, replaced by a fast-paced 33/55, reflecting the importance of the more apparent. Different from the 22 to slow the effects of, 33/55 in the reflection of a successful sheep / Blow / Fear may be the other side will soon collapse. And in anti-instant spell, it can be more daring to try, for example, set fire / set to open fire when the reflection is very likely to a silence on the anti-/ Deep Freeze / death Chan / repentance / sanctions, like the skills, the use of Anti-war itself will need to have a very strong sense of smell. However, the scope of reflection itself is not great, and this anti-war sense of space there are certain requirements. Showed their control: set the fire in the future, anti-war side as the DPS can not only control do not fight, how do they both control the set of hot fat? This will be a very imaginary space. For example, keep an eye on a target cut arms warfare, anti-war walk through the selection up? Or charge up? Anti-war is to choose the outbreak of a sub-control shield block treatment? Or control treatment and then shield block before the outbreak? Also walking close to the target or the fierce shield block shield block and then treated plugs about the ban remaining silent they charge a round shield to fight back fiercely and then back to the silent treatment then threw up a heroic fear? Also, stun skills is the goal of throwing the treatment still activated? I admit that this is a problem, I did not find the answer, but I think that it contained too many possibilities, it just is the most interesting point. Protection: anti-war in the JJC is a special role. JJC only DPS and treatment since ancient times, but the anti-war but with protection. He can not be treated, but he may be at a critical time to protect his teammates better than cure. Strengthen aid care, small repression, a terrible card, turned out to be 30 seconds CD. Disarm, Department of Physics of the nightmare, 40 seconds CD. Group reflection, 10 seconds CD, no animation, legal systems a nightmare. Anti-war weapons of war than the benefits that he does not have to close to the goal of DPS, he is not the main DPS repression, but he is straw to break the balance scale, he had ample time to do conservation work, and then right when the wave seconds off the opponents out. Power: Anti-war does not have the ability to suppress sustained DPS, and no death. He is not a real DPS, but he can break out any DPS career shame. Whether or puncture flow like streams of anti-war dead, all skills shield under the fierce, there is terror, even more deadly is his sudden, anti-war accumulation BUFF, the opponents unaware, when the 5 broken reckless Shield Block is willing to strengthen the block machine or even death, when disarmament is complete, play the situation got out of shield, will bring great surprises. You tried to tell a half-blood directly in FS 1 second KO it? One and a half of blood hung up 5 broken, the body no shield (or just tear down) the crackling career, the other safe treatment that is still controlled, which can be seen everywhere in the JJC in, this is showtime. A: Right to say that most of the soldiers trying to pvp, it is the defense has never been done because showed their control, and weapons of war ever to play the rhythm is completely different, leading to the final was not any new name of play was not any control with, very tragic. Warrior Arena is an old topic, but how jjc in defense fighters do fight, control, save the orderly, as is a lack of a baby is born, a confused. cd's applications, rhythm control, but also in disrupting each other to ensure sufficient output, is a difficult task slowly learning needs. fidslick:: Services are 70 stages of the country or the needle piercing is too early to discuss There are no Sasser puncture, not all violent base 8. Double block value of equipment not too dependent on shield block, repeatedly caused great trouble to switch stance, there is no enhanced charge control tactics, anger is also a problem. If you choose gift tactical master + Sasser also a lot of problems with Sasser asked AP, Meng itself requires a lot of shield block value, where property distribution very troublesome, and there is no puncture, no violent 8:00, DPS also popular impact. The strident defense is a slight advantage at this stage looks like a single gesture in the end, very flexible. But the problem also exists, the outbreak of slightly less than (less Sasser / death wish), the control soft - harsh different Sasser. In the under 80 talent Certainly do not need harsh stance against master, the election like Sasser or death is also a problem, but I think the shock wave and the piercing is the effectiveness of overlap, I prefer death wish. Anti-puncture, it seems necessary to choose the shock wave, because there was no need to grasp the tactical harsh. However, there is a problem Sasser, decreasing serious sanctions blocking renal hit all the deep end ... ... a total decline, which makes it greatly reduced, it seems it is not very suitable for such a large scale cheap wow gold battle 55. Without piercing requires battle stance, but the shield block is in defensive stance, I do not know the new 322 model the role of how to shield block, but now almost impossible to kill without shield block. Wrath of the remaining 25 cut back and forth gestures, assault is not a waste of good casual, perhaps a bit weak these 25 angry? 22 is a slow-paced combat, individual performance is very effective, with 33 small and individual performance is important, and the pace is also too fast 55 years with the far more important than the individual, and the pace fast, not too complicated for something very simple direct and efficient is the best program. So I think, 22 to be harsh, 33 to Sasser, 55 death wish, it seemed like the answer. |
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- 23 Warrior Devastate FAQ
- 2010-09-13




