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Thieves full description


Author: wowgold8 Source:http://www.wowgold8.com

Hidden is his line of work, he could easily disappear from people's attention without a trace, which is Aizelasi the thieves. They are always the most suitable for those who do not play a noticeable role in the wow gold. Always like to do some things that are not flattering, always advantages into play when the counter-attack: This is the advantage of thieves. They are smart, and cunning and capable, and, and proficiency in a variety of concealment and camouflage techniques. Therefore, they act as thieves, killers, spies and assassins of the chosen one. Here are some typical about his skills.

Thieves this career nurtured rather complicated but also full of fun. Used successfully is to learn how to pour exactly the benefits of the use of his capabilities. In addition to learning and mastering the knowledge and experience of thieves, there are many things worth exploring.

Advantages

Skills to allow the use of sneak thieves are more likely than other occupational close to those difficult to reach places;
Sophisticated skills to make it easier for them to unlock Tannangquwu;
Swift skills can make thieves quick off the battlefield, but also in motion to obtain the speed of short-term and powerful explosive.

Weakness

Because only wear leather armor, so they and the soldiers than the Paladin is more likely to be injured.

Challenges

Skilled in using stealth skills;
The control of a monster of hatred as much as possible, do not allow them to divert attention from the body TANK;
Learning and the use of effective techniques batter.

Optional Race: Human, Dwarf, Night Elf, Orc, Undead, dwarf, troll
Standard Status Bar: life / energy

Can be equipped with Armor: Cloth, Leather, defense shield
Can be equipped with weapons: daggers, throwing class (required training), sword system (required training), bows and arrows (required training), crossbow (required training)

Energy
Most thieves ability to depend on the energy value. Energy will only grow over time, can not be artificially increased.

Sneak [Stealth]
Difficult to find the enemy can sneak your existence. And stealth not the same, when in sneak mode when you can still be seen, but become transparent, and the integration of body and background, so that others more difficult to detect. Found not to be the enemy of the duration depends on your skill level, monster observation position and the distance between you and the monster.

The use of sneak
The use of stealth, you can creep closer to the feet and around to behind the monster and then use the down, back stab, and ambush. If there is no sneak monster will come right away, before you turn and attack you, so you should sneak in advance before the move and go around behind the monster. When your sneak skills are up to two hours, your speed will be faster, so you can more easily achieve this effect. Usually thieves are the use of stealth, move to the monster behind the use of skills such as backstab. Then a monster has lost a lot of lives, and then you can more easily and monsters started fighting.

Sneak pull the strange
Stealth is also used to pull the strange good. He could unwittingly come to specify the next monster without being besieged by other monsters. If you sneak skills to further enhance the strange words of Latin America will become easier.

Training sneak
In order to improve stealth skills, you need to constantly face the monster and attract their attention. When the monster comes to you when crossed to use skills, monster will stop and the same as before. You have repeatedly found not to be so maintained (not running, has been to stay in situ), so that skills will improve.

Combos Points [Combo Points], and finishing moves [Finishing Moves]
Thieves have many skills to increase the portfolio of technical points, and then displaying the end of a time when technology will be released by the accumulated points.

Combos instructions
You get the first combination of technical points, look at the screen at the top of the central monster status bar. In the portrait on the right you will see a small point of light given no other small point of light. This is the combination of technical points. If there are two points there will be two lights. By observing the points you can grasp the release of the number of combo point. Different skills require different points batter.

Trick [Deception]

Feint [Feint] (combos)
Make a feint, there is no harm but can quickly reduce your risk of attack. Objective must be to face you. Role is to reduce the monster of your hatred, do not attack you but to attack Paladin or Warrior, etc..

Distraction [Distract]
X-seconds around the transfer of all the monster's attention. Stealth will not be interrupted.

Blinding [Blind]
The target within a period of time lost and to reduce a certain percentage of speed.

Street fighting

Vicious attack on [Sinister Strike] (combos)
A vicious attack, attack to be more common than usual, causing X-point damage. This is a typical major combat skills.

Fraud [Gouge] (combos)
Cause some damage and makes the opponent in X seconds of time dazzled the target to face you. This skill allows you to have time to escape, or have time to carry out more attacks - or around to the opponent back behind thorn.

Kicking [Kick]
Quickly kicked the enemy, can lead to damage and interruption of the other X-point of the magic is being cast. When the caster were the course in the magic, this skill is easy to cut off their magic. Pay attention to your release slot, when the energy enough to give the enemy a fatal kicking bar. Good thieves players can play kicking was superb.

Cuts [Slice and Dice] (finishing moves)
Without moving the state cuts the use of skills, thieves have fast attack speed can be increased. For a protracted war is you have to enhance the skills. If you are caught in the enemy encirclement, you will find this skill very useful - to attack a specific enemy, and the release of the second cuts the enemy skills.

Vicious shooting [Cheap Shot] (combos, need to sneak)
Stunning goal of X seconds. This skill allows you to use in combat vicious attack to attack each other and make each other's swoon. In the team battle, this skill also allows the enemy can not escape.

Kidney Shot [Kidney Shot] (finishing moves)
In the non-moving state of the shooting, the same can stun targets. This skill can be used to prevent the escape opponent, or opponents before they cause more harm to close.

The assassination of [Assassination]

Backstab [Backstab] (combos, need to sneak)
Backstab attack than normal causing + X% + X point of injury, provided that the enemy must get around behind it. This skill will cost a lot of energy.

   
     
   


Ripper [Eviscerate] (finishing moves)
The end of technology to use combos more harm to the higher points, usually the skills can make opponents killed or injured.

Split [Rupture] (end of technology, sustained damage skills)
Sustained period of time to the opponent bleed. Combos the more points the longer lasting effects, it is a continuing injury within a certain period of time the enemy's useful skills, when caught in a protracted war, the effect is obvious.

Strangle [Garrote] (continuing injury skills, need to sneak)
Going round behind the enemy using stealth and strangling the enemy, could continue to hurt the enemy within a certain period of time. This is also a very useful skill when a protracted war, was strangulation off fighting the enemies and you will keep bleeding for some time.

Knock [Sap] (need to sneak)
Your enemies will sneak down to the ground X seconds. Knock out only for the use of humanoid targets. Knock down target, any harm would wake up early goals. At any time, down only works on a single target.

Ambush [Ambush] (finishing moves need to sneak)
Ambush targets, resulting in an additional cause + X% + X points, weapon damage. Must now sneak back to the target.

Ji Xing [Sprint]
In both cases, Ji Xing would be very useful. First Ji Xing let you out of trouble quickly. When a group of monsters quickly when you are under siege, or a particular monster threat to you, press the Jixing skills make you out of danger. Second, Ji Xing as a short period of time to accelerate the outbreak of the skills, apparently can also be used to reduce the operating hours of normal travel. You can also use the Jixing to combat land-based hostile players. For some time-limited task, Ji Xing is also useful skills. So, the shortcut keys Jixing thieves into your action bar top bar, so you will be able to give full play to Jixing role.

Disappears [Vanish]
Disappearance of skills to allow thieves to enter an improved stealth mode, is more easily defeated the enemy in the field of vision. Disappearance of the skills, time-bound, and the moving speed to be more slower.

Dodge [Evasion]
Let thieves get away in the X seconds have a certain chance to evade attacks. In the state of emergency, can evade enticed to play a significant role.

Theft [Pick Pocket] (need to sneak)
Theft target's pocket. You can use the skills to get free from the monster who spoils of war, but this does not affect you get when you kill a monster share of the spoils of war. So, lets you steal him from the monster to get more revenue. Theft key to get coins and items.

Down Yinguai [Sap (Sleep) Pull]
Thieves can knock down a monster so that in X seconds, go to sleep. When you hit two monster single of the thieves, you can use the down to disperse them. The use of stealth submarine to the monster behind, and then one down the ground and kill another monster, to avoid being besieged. Finally do not forget the result that the monster lying on the ground.

Group operations
Down the thieves is very useful when fighting in groups (so recently joined the battle to lose the monster threat). Simple to maintain stealth mode, continuing in the new monster down behind them, which will play a significant role in group combat, combat monsters give the team the strength of the reduction more effectively. Thieves can only be a monster down to the ground, not at the same time so that the two monsters are knocked to the ground.

Combat Mode Standard
Sneak into the monster's back, cast back stab or ambush, sinister shooting, or some persistent injury skills, then start and monster fighting. First, cast a dirty attacks to increase the combat power slot, and the energy release for sustained injury, or the use of Cesarean section without moving the state, or cuts and other skills of direct injury. After the attack has once again performed to increase the fighting dirty energy tank. You are always able to continuously maintain a certain amount of energy to exercise combo, unless you want to add more energy to cast more powerful skills. Rookie thieves are common weakness of not fully utilizing their capacity.

Rogue Combat Mode
The use of fraud to make a monster in battle syncope, and go around behind them cast Backstab. Prior to this you need to have a certain animal combo points, otherwise the monster will wake up before you have to back stab.

To increase the use of vicious attacks on energy, and cuts in energy use sufficient skills. And then using the vicious attack to save combo points, and use that energy to release the Ripper!

The use of vicious fighting before the start of shooting to stun a monster, and monsters can not be moved to the use of vicious attacks on the skills to start your combo.

Emergency
When you need to leave the computer to answer the phone or while eating pizza but do not want to block out of the game - you can enter sneak mode and walk around a little monster patrols to the location. Sneak thieves to reach the many other professional players often difficult to reach places.

Skill Points
Thieves should be focused on the points are added to get more agile on the lethality. In addition, you can also focus on increasing physical strength to increase your life, or the defense.

Weapons
Thieves by default when using daggers. Of course, if you want to be different, to learn to use the sword is also possible. You can have your training and weapons to choose to use your weapons. The thieves can learn 10 pairs of arms.

   
     
   


Thieves can also use long-range weapons such as bows or crossbows. Throwing daggers are thieves, one of the most loved throwing weapons, because the user does not need to quiver or ammunition. But the bows and crossbows would be higher damage. Before the arrival of the monster, you can use a remote weapons to cause more harm, or the complete results of those who seek to escape the monster.

In addition, the use of long-range weapons to Yinguai than sneak past Yinguai more useful.

Poison [Poisoning]
Poison is the thief of the special abilities, allowing their arms to attach a special poison. 20 The thieves can learn Poison. Poison ago, you need to buy an empty tube and a variety of different materials as the Poison formula. A high level of thief can learn more powerful rare poison recipe, of course, that these very powerful poison of raw materials is also very rare.

Poisoning the enemy speed will slow down, and this monster is very effective. They will die before you can leave them in order to reduce injuries. This also makes the thief in the team is very important. Always requires the team where thieves at their sides cast Poison.

Thieves can also be attached to the other players poison weapons. And by-laws, like magic, giving other players Poison window to complete the transaction. Thieves can Poison to a transaction or communicate to other players and friendly signals.

Unlock
Thieves can get unlock bonuses. You can turn off to upgrade skills to unlock the box. You can practice with your engineering technology, or in order to quickly upgrade the skills directly to the engineer to buy. You can help unlock other players for free to enhance your skills to unlock.

Trade Skills Select

Herbal medicine surgery and Enchanting - Enchant thieves can equip to make the equipment even more powerful.
Herbal medicine surgery and alchemy - thieves can create secondary syrup or Healing Potion.
Fishing and cooking - thieves, and no medical capabilities, so when the team do not have medical role, this trade is also very applicable skill sets. The fishing catch of the box can also unlock skills training for thieves.
Skinning and leather - thieves can manufacture their own equipment or equipment manufactured and sold to other players.