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WLK stalkers Eviscerate with separate options Eviscerate Rank 12 79 Finishing move that causes damage per combo point: 1 point: [3% of AP + 497] - [7% of AP + 497] damage 2 points: [6% of AP + 867] - [14% of AP + 867] damage 3 points: [9% of AP + 1237] - [21% of AP + 1237] damage 4 points: [12% of AP + 1607] - [28% of AP + 1607] damage 5 points: [15% of AP + 1977] - [35% of AP + 1977] damage 35 Energy, 5 yd range, Instant 5 star Eviscerate the original injury average 25% AP +1977 Related gift +20% Enhanced damage Eviscerate Violations of +15% damage +10% Critical rate of inscriptions Eventually damage [2400x25% +1977] x1.2x1.15x [60% +40% x2.2] = [600 +1977] x1.38x1.48 = 5263 [not to consider a] Rupture Rank 9 79 Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point: [6% of AP + 580] damage over 8 secs 2 points: [12% of AP + 815] damage over 10 secs 3 points: [18% of AP + 1086] damage over 12 secs 4 points: [24% of AP + 1393] damage over 14 secs 5 points: [30% of AP + 1736] damage over 16 secs 25 Energy, 5 yd range, Instant 5 Star split the original injury to 30% AP +1736 +30% Damage talent Inscription +5 seconds Fragmentation should be 2s hop, then the inscription can be a few more jump? Count 3, jump right, even damage increased 37.5% [2, then jump 25%] Eventually damage [2400x30% +1736] x1.3x1.375 = 4390 [inscription +2 jump, then was 3991] Conclusion: Taking into account a reduced injury when the target in the final cheap wow gold armor 16.59% [or 24.17 percent] below, Eviscerate is better than fragmented; the contrary are separated well. |
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- 23 Warrior Devastate FAQ
- 2010-09-13


